In this update4
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Full Farever update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Fixes
- Maps
- Server
- Balance
- Store
Farever changes
Thank you for your continued feedback on Farever, we are fully focused on addressing any issues that could impact the quality of your playing experience!
Before we dive into the details we would like to share more information on our next content update, in addition to the Early Access roadmap. Will see our first Major Update added towards the end of June. It will introduce a new region, new instances and bosses, more weapons, a level cap increase, and much more that will be revealed over the course of the month.
| Steam post image |
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| Steam post image |
First look at the new region
New region Boss
We are delighted to see that so many of you can’t wait to dive into fresh new content, and we cannot wait to fully reveal what we have planned for the first Major Update!
Now let’s take a look at the changes for v0.1.6(.2):
Bugfixes
Thank you for using the in-game bug report feature. With your help, we’re able to provide fixes as quickly as possible
Fixed display of monsters that have been killed before being added to the codex, such as dungeon monsters.
All shields (like Spark Shield) should now be correctly providing their full value when refreshed.
Fixed gamepad map navigation
Remove gameplay popups incorrectly showing off.
Fix Boss adds spawning without aggro
Quality of Life
As we understand getting some weapons can be specifically hard, we have added several weapons to the merchant in Valley of Eternal Autumn
Added several weapons to the merchant in Valley of Eternal Autumn
All starter weapons
Radiance
Judgment
Credence
Glory
Dominion
These are set as Rare and Level 20. We plan to introduce a way to get a version with a superior rarity in the future, as well as an upgraded version of the base weapon with a brand new passive ability.
Optimisation
We are still hard at work on performance and server optimisation, they will both be continuously improved throughout Early Access. Some of our current priorities include reducing both lag and stuttering, improving performance and accessibility, and addressing issues when connecting between the overworld and instances. We are progressing well and will keep you updated on our progress in future patch notes.
Balancing
Balancing is part of Early Access development, we will keep improving it based on your feedback until we are satisfied with the results. Here are additional changes following yesterday patch
Warrior
Class SKill
Ignore Pain (Last Stand Rune) - Now correctly heal 35% maximum Health
Hemorrhage Talent tree
Bloodfeast - Heal granted by Hemorrhage increased from 7/15% -> 15/30%
Fighting Spirit - Critical chance increased from 1/2% -> 2/4%
Master-at-arms - Critical damage from attacks increased from 10/20% -> 15/30%
Red Tempo - On trigger, reduces the cooldown of all your weapon skills by 0.5s -> 1s
Priest
Sunlight Talent Tree
Might of the Executioner - Critical damage from attacks increased from 10/20% -> 15/30%
Zealous Fighter - Critical chance from attacks increased from 3/6% -> 4/8%
Mage
Increasing base spark regeneration in combat.
Class Skill
Spark Beam
Deals damage and regeneration over 2s -> 1s
Spark regeneration increased from 12% -> 18%
Tick every 0.25s instead of 0.5s
Intellect damage ratio increased from 100% -> 200%
- ConduitShard - Intellect ratio damage increased from 25% -> 30%
Spark Shield - Spark Cost has been removed.
Static Nova - Intellect damage ratio increased from 90% -> 150%
Cooldown reduced from 12s -> 10s
Chaincast Talent tree
Time window to trigger chaincast has been removed
Amplification - Critical damage from attacks reduced from 10/20% -> 15/30%
- ConduitSpark Explosion - Intellect ratio damage increased from 20% -> 25%
- ConduitLifebolt - Intellect ratio healing increased from 20% -> 25%
Life current - Now correctly regenerates 2 spark points
Infinite Resources - Regenerates 2 -> 3 spark points every 3s-> 2s
Temporal Compression - On trigger, reduces the cooldown of all your weapon skills by 0.5s -> 1s
Conduit Residues - Triggering Conduits has a 15% -> 25% chance to regenerate 5 Spark points
Flowing Vitality - Healing increased from 2/4% -> 3/6%
Concentrated Power - Magic Penetration increased from 3/6% -> 5/10%
Weapons
Magma Mia
Furnace Roar - Intellect damage ratio increased from 250% -> 400%
Book of Mimi'zan
Expulse - Damage ratio increased from 80% -> 100%
Amon Ram
Blessing (Rank 3) - Empowered attacks chance to critically strike increased from 15% -> 70%
Twin Pillars of Justice
Sentence - Your damage bonus against a sentenced enemy is increased from 5% -> 10%
Steam post image https://store.steampowered.com/app/3672400/Farever/
Source
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