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Full Faraway Lands: Rise of Yokai update
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Repeated intro
Hello everyone!
What changed
- Fixes
- Gameplay
- Events
- UI and audio
Faraway Lands: Rise of Yokai changes
It's been a while since I last posted, and I apologize for the lack of news. The past few months have been quite busy for me. I had a wedding in August and a contract job that ended just before the wedding. Neither of us had our own house or furniture, so we spent a lot of time looking for rentals and furniture while also planning the wedding. It’s been hectic! However, I’ve had more free time in the last couple of weeks, and development has been going very well.
As many of you know, I attended the Steam Next Fest in February, and it was a blast! I received incredibly valuable and heartwarming feedback from the community. I kept the demo available until the end of March, during which time I fixed bugs and added some small features.
Your Feedback Makes a Difference!
I truly appreciate all the constructive feedback. The features I've implemented below are thanks to you! I plan to share more exciting updates in future devlogs, which I intend to post much more frequently.
Soldier Squads & Easier Soldier Management Selecting the soldiers you want can be challenging. Now, you can create designated squads for different tasks, like mining or expeditions. You can even customize squad banners and names for easier management.
Easier Worker Management Previously, unassigning workers from buildings to replace them was cumbersome, as you had to wait for them to finish their tasks. Now, you can quickly replace workers and see their traits just by hovering over the slots.
Better Priority System Many players found the priority system unintuitive. I’ve revamped it to make it clearer, with better explanations and visual feedback.
Trait Filters You can now filter workers based on economic and combat traits, making it easier to manage your workforce in the late game when you have many workers.
Customizable Difficulty Settings I noticed the existing difficulty options didn’t suit everyone, so I made many game parameters customizable. You can adjust the frequency of raids, weather, events, resources, and more, making the game more accessible and replayable.
Custom Control Bindings Control bindings are a standard feature in games, and I’ve now added this option, which was missing from the demo.
Workplace Warnings It’s easy to overlook certain tasks, like assigning a worker or building a well. Now, small warning icons appear above buildings in those situations. You can toggle this feature with the Z key if you find it distracting.
Building Names Many players had difficulty recognizing buildings, so you can now hold the Alt key to display their names.
Detailed Resource Info You can now see how many resources are in your markets, warehouses, pending delivery (when a worker is carrying them or they’re on the ground), as well as food consumption.
Additionally, there are many other small improvements and bug fixes
In the next devlog, I’ll discuss replayability and the features I’m adding to enhance it. Thank you all for your continued support and patience!
Source
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