Repeated intro
Hello guys, hope you are well & safe!
What changed
0 fixes3 additions2 changes0 removals
- Performance
- Gameplay
- Balance
- Maps
changedDemoIt has been a month since I published the demo,It was a pretty crazy week for me, I was late for the festival, couldn't manage to finish the demo in time.After 3 stressful and sleepless days into the festival I managed to release the demo.And...I got my first crash report in a few mins from the playersːsteamhappyː
addedDemoThere were a lot of bugs so the first people who played the game probably quit & never returned, but I managed to fix them rather quickly, so after a few days it was running fine mostly.I kept updating the demo, fixing,changing & adding few things based on feedback & my observations.
addedDemoOverall, it was a great experience.Even though I missed most of the festival, it got the attention of a few youtubers which has gained us quite a bit of new players(We are at 4.5k whishlists right now)! It gave me a chance to observe how people play the game, which I noticed can be quite different than I intended.
addedUpdatesSave system kinda broke while I was rushing things for the festival, so I started fixing it.Lucky for me my game engine recieved another update which made the old data structures I used for saving absolute, so I rewrote the entire save system which took a week.But it works much better now, and I know the save is one of the most important things, nobody likes losing their progress!(Technical note: old data structures were not garbage collected so it let to memory leaks and other kind of problems if I forgot to delete or something) I have added 6 manual save slots, also 1 more for quick save and 2 more for auto saves(which happens every day and after important events)
changedUpdatesResearching I have changed the system from a tree to an exploration based mechanic, which I think suits better to the game.The system works like this:You assign your villagers to become librarians in the dungeon libraries and gain research point as they work there.You can then use those points to research scrolls/books .You come across those rare books throug secret rooms in the dungeons,trading with other cities, or some islands on the map(I will come back to this) Those researches are permanent
Faraway Lands: Rise of Yokai changes
changedIt has been a month since I published the demo,It was a pretty crazy week for me, I was late for the festival, couldn't manage to finish the demo in time.After 3 stressful and sleepless days into the festival I managed to release the demo.And...I got my first crash report in a few mins from the playersːsteamhappyː
addedThere were a lot of bugs so the first people who played the game probably quit & never returned, but I managed to fix them rather quickly, so after a few days it was running fine mostly.I kept updating the demo, fixing,changing & adding few things based on feedback & my observations.
addedOverall, it was a great experience.Even though I missed most of the festival, it got the attention of a few youtubers which has gained us quite a bit of new players(We are at 4.5k whishlists right now)! It gave me a chance to observe how people play the game, which I noticed can be quite different than I intended.
addedSave system kinda broke while I was rushing things for the festival, so I started fixing it.Lucky for me my game engine recieved another update which made the old data structures I used for saving absolute, so I rewrote the entire save system which took a week.But it works much better now, and I know the save is one of the most important things, nobody likes losing their progress!(Technical note: old data structures were not garbage collected so it let to memory leaks and other kind of problems if I forgot to delete or something) I have added 6 manual save slots, also 1 more for quick save and 2 more for auto saves(which happens every day and after important events)
changedResearching I have changed the system from a tree to an exploration based mechanic, which I think suits better to the game.The system works like this:You assign your villagers to become librarians in the dungeon libraries and gain research point as they work there.You can then use those points to research scrolls/books .You come across those rare books throug secret rooms in the dungeons,trading with other cities, or some islands on the map(I will come back to this) Those researches are permanent
I will first talk about how the demo experience was for me and then inform you about updates.
Demo
It has been a month since I published the demo,It was a pretty crazy week for me, I was late for the festival, couldn't manage to finish the demo in time.After 3 stressful and sleepless days into the festival I managed to release the demo.And...I got my first crash report in a few mins from the playersːsteamhappyː
There were a lot of bugs so the first people who played the game probably quit & never returned, but I managed to fix them rather quickly, so after a few days it was running fine mostly.I kept updating the demo, fixing,changing & adding few things based on feedback & my observations.
Overall, it was a great experience.Even though I missed most of the festival, it got the attention of a few youtubers which has gained us quite a bit of new players(We are at 4.5k whishlists right now)! It gave me a chance to observe how people play the game, which I noticed can be quite different than I intended.
The demo was supposed to last during the festival only, but I decided to let it stay for a while.Today I am going to take it down after almost a month, we are down to 2-3 demo downloads per day and it is a hassle to keep both versions running among other reasons.I hope to make available again some day.
I want to thank everyone who participated in the demo and I hope guys had fun. Note: You can still contact me and I will happily send you a key for the demo.
Updates
I have noticed a lot of people have an hard time to manage their villagers and often can't find the ones they need.So I have implemented two solutions for that. First one is a list of buttons that shows how many villagers are assigned to each job It is an easy tool to navigate through villagers(No more lost villagers, yay!)
Second one is a list of villagers, this is more complex but it also shows villagers traits and you can change their name, this one is useful to pinpoint your target villager.
Save system kinda broke while I was rushing things for the festival, so I started fixing it.Lucky for me my game engine recieved another update which made the old data structures I used for saving absolute, so I rewrote the entire save system which took a week.But it works much better now, and I know the save is one of the most important things, nobody likes losing their progress!(Technical note: old data structures were not garbage collected so it let to memory leaks and other kind of problems if I forgot to delete or something) I have added 6 manual save slots, also 1 more for quick save and 2 more for auto saves(which happens every day and after important events)
Researching I have changed the system from a tree to an exploration based mechanic, which I think suits better to the game.The system works like this:You assign your villagers to become librarians in the dungeon libraries and gain research point as they work there.You can then use those points to research scrolls/books.You come across those rare books throug secret rooms in the dungeons,trading with other cities, or some islands on the map(I will come back to this) Those researches are permanent