What changed
9 fixes3 additions4 changes1 removal
- Compatibility
- UI and audio
- Gameplay
addedHello everyoneFirst, I must apologise for the lack of news for the game. Like I said in discussion I had some personal problems to resolve and I found a new job, so my development time was reduced. Most of the time I was working on Editor and adjusted saving mechanism. Editor is still not finished but looks promising and I hope I will be able to create a story scenario. Saving code had to be changed a little (for compatibility with editor and future updating) so all older saves will not work anymore . Lot of interface graphics were tweaked or completely changed, like background, buttons, icons, etc... Most obvious changes were made for character page, which was rearranged to be more consistent. HUD was also tweaked: all bars are now reversed (full = good / empty = bad) and I added small icons next to them indicating what is bar showing and its state with colours (green/orange/red). New resolutions for widescreen and 4K were added to settings. I don’t have a 4K or ultrawide monitor but there shouldn’t be any performance problems with it. I already teased character creator on twitter, it is mostly finished but there are some problems with hand animations, so I’ve decided to not include it in this update, but it should be in a next one. That’s all for this update, complete list of new features, tweaks and bugfixes below:
changedAddedIcons to HUD, representing health/hunger/thirst/fatigue
changedAddedSound for moving setting sliders
addedAddedSwitching buttons added to setting sliders
fixedChanges and fixesHUD bars are now bigger and reversed (full = good / empty = bad)
fixedChanges and fixesHUD background renewed
Faraway Islands changes
addedFirst, I must apologise for the lack of news for the game. Like I said in discussion I had some personal problems to resolve and I found a new job, so my development time was reduced. Most of the time I was working on Editor and adjusted saving mechanism. Editor is still not finished but looks promising and I hope I will be able to create a story scenario. Saving code had to be changed a little (for compatibility with editor and future updating) so all older saves will not work anymore . Lot of interface graphics were tweaked or completely changed, like background, buttons, icons, etc... Most obvious changes were made for character page, which was rearranged to be more consistent. HUD was also tweaked: all bars are now reversed (full = good / empty = bad) and I added small icons next to them indicating what is bar showing and its state with colours (green/orange/red). New resolutions for widescreen and 4K were added to settings. I don’t have a 4K or ultrawide monitor but there shouldn’t be any performance problems with it. I already teased character creator on twitter, it is mostly finished but there are some problems with hand animations, so I’ve decided to not include it in this update, but it should be in a next one. That’s all for this update, complete list of new features, tweaks and bugfixes below:
changedIcons to HUD, representing health/hunger/thirst/fatigue
changedSound for moving setting sliders
addedSwitching buttons added to setting sliders
fixedHUD bars are now bigger and reversed (full = good / empty = bad)
Hello everyone
First, I must apologise for the lack of news for the game. Like I said in discussion I had some personal problems to resolve and I found a new job, so my development time was reduced. Most of the time I was working on Editor and adjusted saving mechanism. Editor is still not finished but looks promising and I hope I will be able to create a story scenario. Saving code had to be changed a little (for compatibility with editor and future updating) so all older saves will not work anymore. Lot of interface graphics were tweaked or completely changed, like background, buttons, icons, etc... Most obvious changes were made for character page, which was rearranged to be more consistent. HUD was also tweaked: all bars are now reversed (full = good / empty = bad) and I added small icons next to them indicating what is bar showing and its state with colours (green/orange/red). New resolutions for widescreen and 4K were added to settings. I don’t have a 4K or ultrawide monitor but there shouldn’t be any performance problems with it. I already teased character creator on twitter, it is mostly finished but there are some problems with hand animations, so I’ve decided to not include it in this update, but it should be in a next one. That’s all for this update, complete list of new features, tweaks and bugfixes below:
Added
Icons to HUD, representing health/hunger/thirst/fatigue
Sound for moving setting sliders
Switching buttons added to setting sliders
4K support (3840x2160)
Widescreen support (2560x1080, 3440x1440)
Removed
Changes and fixes
HUD bars are now bigger and reversed (full = good / empty = bad)
HUD background renewed
Improved visibility of daylight bar
Renewed whole character page
New hand icon in inventory
Lot of tweaks and improvements of UI buttons, backgrounds, etc.
Grid for planting tree had wrong size
Inputbox selections has now green colour
Control helper not showing "no grid mode" key when building
Inputbox text is no longer visible above info-window layer
Wrong light surface resizing after resolution change
Effect timer was counting even if game was paused
Chest making opening sound if even if not complete