What changed
0 fixes2 additions1 change0 removals
addedMajor Changes I. Added a new item type: artifacts, along with a new interactive spell-casting system. II. Enemies are now organized into subfactions based on race (e.g., goblins, orcs, ogres = greenskins; elementals, undead, spiders = monsters), and may now fight units from other groups. III. Completely reworked skill icons and scene illustration.
addedMinor Changes: 1. Improved shaders and sprite visuals. 2. Refined UI interactions for smoother and more responsive gameplay. 3. Added support for both fullscreen and windowed display modes.
changedCurrent Focus: Right now, I'm working on expanding the artifact-spell system. What’s in the game currently is more of a concept stage, but the goal is to introduce around 20 unique spells with different effects and costs. At the same time, I'm also working on UI improvements and general quality-of-life tweaks. Big thanks to everyone who's been sharing suggestions — a lot of them are making their way onto the to-do list!
Fantasy Trader changes
addedMajor Changes I. Added a new item type: artifacts, along with a new interactive spell-casting system. II. Enemies are now organized into subfactions based on race (e.g., goblins, orcs, ogres = greenskins; elementals, undead, spiders = monsters), and may now fight units from other groups. III. Completely reworked skill icons and scene illustration.
addedMinor Changes: 1. Improved shaders and sprite visuals. 2. Refined UI interactions for smoother and more responsive gameplay. 3. Added support for both fullscreen and windowed display modes.
changedCurrent Focus: Right now, I'm working on expanding the artifact-spell system. What’s in the game currently is more of a concept stage, but the goal is to introduce around 20 unique spells with different effects and costs. At the same time, I'm also working on UI improvements and general quality-of-life tweaks. Big thanks to everyone who's been sharing suggestions — a lot of them are making their way onto the to-do list!
WARNIG! Old saves are not compatible with this update.
Major Changes I. Added a new item type: artifacts, along with a new interactive spell-casting system. II. Enemies are now organized into subfactions based on race (e.g., goblins, orcs, ogres = greenskins; elementals, undead, spiders = monsters), and may now fight units from other groups. III. Completely reworked skill icons and scene illustration.
Minor Changes:
- Improved shaders and sprite visuals.
- Refined UI interactions for smoother and more responsive gameplay.
- Added support for both fullscreen and windowed display modes.
Current Focus: Right now, I'm working on expanding the artifact-spell system. What’s in the game currently is more of a concept stage, but the goal is to introduce around 20 unique spells with different effects and costs. At the same time, I'm also working on UI improvements and general quality-of-life tweaks. Big thanks to everyone who's been sharing suggestions — a lot of them are making their way onto the to-do list!