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Steam News26 May 20251y ago

Major Update: Artifacts & enemies' subfactions – 26.05.25

WARNIG! Old saves are not compatible with this update. Major Changes I. Added a new item type: artifacts, along with a new interactive spell-casting system. II.

Full notes

Full Fantasy Trader update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
addedMajor Changes I. Added a new item type: artifacts, along with a new interactive spell-casting system. II. Enemies are now organized into subfactions based on race (e.g., goblins, orcs, ogres = greenskins; elementals, undead, spiders = monsters), and may now fight units from other groups. III. Completely reworked skill icons and scene illustration.
addedMinor Changes: 1. Improved shaders and sprite visuals. 2. Refined UI interactions for smoother and more responsive gameplay. 3. Added support for both fullscreen and windowed display modes.
changedCurrent Focus: Right now, I'm working on expanding the artifact-spell system. What’s in the game currently is more of a concept stage, but the goal is to introduce around 20 unique spells with different effects and costs. At the same time, I'm also working on UI improvements and general quality-of-life tweaks. Big thanks to everyone who's been sharing suggestions — a lot of them are making their way onto the to-do list!

Fantasy Trader changes

addedMajor Changes I. Added a new item type: artifacts, along with a new interactive spell-casting system. II. Enemies are now organized into subfactions based on race (e.g., goblins, orcs, ogres = greenskins; elementals, undead, spiders = monsters), and may now fight units from other groups. III. Completely reworked skill icons and scene illustration.
addedMinor Changes: 1. Improved shaders and sprite visuals. 2. Refined UI interactions for smoother and more responsive gameplay. 3. Added support for both fullscreen and windowed display modes.
changedCurrent Focus: Right now, I'm working on expanding the artifact-spell system. What’s in the game currently is more of a concept stage, but the goal is to introduce around 20 unique spells with different effects and costs. At the same time, I'm also working on UI improvements and general quality-of-life tweaks. Big thanks to everyone who's been sharing suggestions — a lot of them are making their way onto the to-do list!

WARNIG! Old saves are not compatible with this update.

Major Changes I. Added a new item type: artifacts, along with a new interactive spell-casting system. II. Enemies are now organized into subfactions based on race (e.g., goblins, orcs, ogres = greenskins; elementals, undead, spiders = monsters), and may now fight units from other groups. III. Completely reworked skill icons and scene illustration.

Minor Changes:

  1. Improved shaders and sprite visuals.
  2. Refined UI interactions for smoother and more responsive gameplay.
  3. Added support for both fullscreen and windowed display modes.

Current Focus: Right now, I'm working on expanding the artifact-spell system. What’s in the game currently is more of a concept stage, but the goal is to introduce around 20 unique spells with different effects and costs. At the same time, I'm also working on UI improvements and general quality-of-life tweaks. Big thanks to everyone who's been sharing suggestions — a lot of them are making their way onto the to-do list!

Source

Steam News / 26 May 2025

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