In this update3
Full notes
Full Fantasy Strike update
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What changed
- UI and audio
- Store
- Gameplay
- Balance
- Performance
Fantasy Strike changes
his patch is live now on all platforms.
NEW FEATURES:
Dummy Recording
You can now record and playback actions of the dummy character in practice mode. The default controls are pressing in left thumbstick button to record, and the right thumbstick to playback. (You can change these controls on the button config screen.) While using this feature, handy on-screen icons show you whether you’re about to record, are actually recording, or in playback mode.
Gifting Items
You can now gift items bought with gems to other players. This includes cosmetics such as costumes, alternate intro animations, etc, as well as Fantasy+ membership. The checkout screen for these things includes a new option to send as gift. When you choose that, you can pick anyone on your friends list to send it to, and you can also search for players who are not on your friends list to gift to. When you receive a gift, you get a new icon on the main menu that will tell you about it.
Note that before this patch you could already gift the core pack to other players, and you still can. Gifting of the core pack will not work if either player is on PlayStation 4, due to Sony’s rules, but this new gifting feature (of things bought with gems) is useable fully cross-platform, including with PS4 players.
CHARACTERS
GRAVE
--Ground super’s 2-damage hitbox is barely taller so that it doesn’t sometimes fail to trigger the cinematic against Rook’s Landslide when the move is very close and seems like it should trigger it.
--Fixed a bug with Grave’s ground super introduced last patch that could cause the “2-damage cinematic” to sometimes deal only 1 damage if it hit an opponent’s armor move. Now the cinematic sequence is back to always dealing 2 damage.
ROOK
--Rook’s Landslide (B attack) adjusted. The hitbox has slightly worse priority vs jumpers. Also, the first hit has fewer active frames, 17 -> 7f. (This also means the startup is increased 21f -> 25f.) Pushback is barely less on block, so that Geiger and Setsuki can now throw punish it on block like all other characters can.
SETSUKI
--Divekicks’ hitstun/blockstun reverted back to 22 / 20f (from 19 /16f in previous patch).
--Air C has 4f more startup.
--Super cooldown time increased 11s -> 13s
DEGREY
--Removed real-time light on DeGrey’s bA ground punch and B,B tyrant crusher. Yeah it looked nice, but it’s a performance hit to ever use real-time lights and the framerate drop was especially noticeable on Switch.
ARGAGARG
--Argagarg’s opponent is no longer cured of poison when Argagarg picks up a Lum cherry or cake. Also, Argagarg no longer loses his bubble shield when he picks up a Lum cherry or cake.
ONIMARU
--Onimaru’s neutral A attack has higher priority as anti-air (especially so it can hit DeGrey’s jump A).
--The parry (B then C) can armor break so that after Rook blocks your B (from less than max range), you have some answer to him doing landslide other than retreating.
--The parry (B then C) no longer triggers his parry's attack when Onimaru picks up a Lum cherry or cake.
--The visual effects of the ghost heads during the B,B attack have been moved forward to fix an alignment problem from last patch. (No gameplay change.)
QUINCE
--When AI real-illusions are out (Patriot Mirror has hit and Consent of the Governed has summoned illusion Quinces) and they get hit by the opponent, they get resummoned after
Source
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