Full notes
Full Fantasy Raiders update
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What changed
- Gameplay
- Events
- UI and audio
Fantasy Raiders changes
This update includes the followings:
Improvements
Explorer's Sentry Camp Now you can discover a Sentry Camp installed by Explorer's guild. Explorer's Sentry Camp provides benefits as following:
The camp has a high probability of having a merchant.
Somtimes, it has a treasure noticeboard.
Since you find any Sentry Camp, you can start the game from there after you are exhausted. The Sentry Camp is available to use until you encounter another Sentry Camp or you visit the Base Camp.
Bug Fixes
The player character doesn't approach to the target when it's trying to attack the character in range crossing the fences.
A NPC doesn't play die animation when it's killed by an explosion and is lifted at the same time.
The player character can lift an object or NPC when it's lifting another.
When more than one relic is on the 3rd phase of the relic challenge and having the candidate rooms overlapping, only a room count whether the player character passes the place or not when the other doesn't.
Since the player collects all three relics and continues to play for the second time, the player cannot obtain any exploration points before restarting the game.
The candidate rooms in the 3rd phase of the relic challenge include the region where the player visited once already.
Cannot change the toggle asking whether to send the player's information or not.
Quest retry sequence is played more than once when the player character is exhausted, and the quest target object is destroyed immediately after that.
The perception sight of an NPC doesn't show up when it is frozen when the player character sneaks on.
The chasing NPCs overlap each other entering the room.
When an NPC, which is hostile to the player, attacks the player character, it stops attacking motion after one another.
The player character cannot receive a quest if the player resets the situation right after he/she find the place in the 3rd phase of the relic challenge.
The player character can accept the quest right after the quest is completed.
A chasing NPC is still in chasing state even when the player came back to the room where the NPC begins tracking the player.
The location where the relic is collected is displayed in English even when the Korean language is selected.
Source
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