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Steam News31 August 20187y ago

Update 2018-08-31

This update includes the followings: Improvements Improved quest completion effects: we used minimum visual effects to encourage faster exploration, but explorers suffered from unexpected invisible (locked) doors.

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Full Fantasy Raiders update

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What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • Gameplay
changedImprovementsImproved quest completion effects: we used minimum visual effects to encourage faster exploration, but explorers suffered from unexpected invisible (locked) doors. Now you can see the passage to the next area during quest completion. Added 3 Mushroom Leaders to snowy fields and ruins: * Nutritious Mushroom Leader: Non-liftable, more HP, melee damage reduction & resistance(%) * Fire Mushroom Leader: Non-liftable, more HP, Fire damage reduction & resistance(%) * Frost Mushroom Leader: Non-liftable, more HP, Frost damage reduction & resistance(%)
changedBug FixesA creature didn’t act as assigned AI script when 1) a creature traced a player character, dance because of a campfire, and then moved to the next area by the player character, or 2) a player character encountered with the hostile creature and move to the next area. A quest didn’t fail, when 1) a creature lifted the quest target item and fled to the next area, or 2) the quest target item was destroyed. The client thumbnail on Main Menu didn’t disappear, even though the quest was completed. Two Main Menu buttons are displayed at the same time when a player has begun a treasure challenge and opened and closed Maps. A skeleton kept trying to attack from ambush infinitely when a player sneaked and attacked the ambushed skeleton. A creature kept being beaten in the first place, moving to other direction and then attacking when it attacked. A creature kept dancing when the creature liked(hearted) a player character, even though the player character carried a treasure. The game screen was displayed weird when Main Menu was opened. A creature was able to interact with an object in distance. A faction’s faction level didn’t get lowered, even though a player character sneaked and assassinated the faction’s member, and got caught. Nothing was displayed on Main Menu, even though Treasure Challenge was begun during a quest. The volume of sound effect extremely increased, when a player kept clicking a learned skill and the OK button on it.

This update includes the followings:

Improvements

Improved quest completion effects: we used minimum visual effects to encourage faster exploration, but explorers suffered from unexpected invisible (locked) doors. Now you can see the passage to the next area during quest completion. Added 3 Mushroom Leaders to snowy fields and ruins: * Nutritious Mushroom Leader: Non-liftable, more HP, melee damage reduction & resistance(%) * Fire Mushroom Leader: Non-liftable, more HP, Fire damage reduction & resistance(%) * Frost Mushroom Leader: Non-liftable, more HP, Frost damage reduction & resistance(%)

Bug Fixes

A creature didn’t act as assigned AI script when 1) a creature traced a player character, dance because of a campfire, and then moved to the next area by the player character, or 2) a player character encountered with the hostile creature and move to the next area. A quest didn’t fail, when 1) a creature lifted the quest target item and fled to the next area, or 2) the quest target item was destroyed. The client thumbnail on Main Menu didn’t disappear, even though the quest was completed. Two Main Menu buttons are displayed at the same time when a player has begun a treasure challenge and opened and closed Maps. A skeleton kept trying to attack from ambush infinitely when a player sneaked and attacked the ambushed skeleton. A creature kept being beaten in the first place, moving to other direction and then attacking when it attacked. A creature kept dancing when the creature liked(hearted) a player character, even though the player character carried a treasure. The game screen was displayed weird when Main Menu was opened. A creature was able to interact with an object in distance. A faction’s faction level didn’t get lowered, even though a player character sneaked and assassinated the faction’s member, and got caught. Nothing was displayed on Main Menu, even though Treasure Challenge was begun during a quest. The volume of sound effect extremely increased, when a player kept clicking a learned skill and the OK button on it.

Known Issues

When a player open Mailbox as soon as he/she completes a quest, the quest still exists and is able to be accepted. Please open Mailbox and accept one of the other quests after quest completion effect is done while we’re working the fix.

Source

Steam News / 31 August 2018

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