Full notes
Full Fantasy Raiders update
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What changed
- Store
- Maps
- Gameplay
- UI and audio
- Events
This update includes the followings:
Improvements
New achievements are added:
Clean hands: Kill no one before using relics
Survivalist: Never get exhausted before using relics
Pacifist: familiar with all the major factions when using relics
Treasure Collector: store 30 treasures in Storage
The invisible hand: Don't get caught and sneak out 20+ times
Maps are the basis of the exploration: Explore all the places
Relic before the contract: Don't deliver, but own a relic
The confirmation messages for Trading are added: now you can see the confirmation messages when you buy, sell or give an item.
Bugs Fixes
A certain quest was failed even though target item was delivered correctly to its client.
The game is not unable to play when a player character got exhausted in the warehouse unless the game client was restarted.
More letters were sent than the number of treasures stored in the warehouse.
A player character was able to sneak once even though lifting an item after the game client was restarted.
The names of treasures were too dense to read
The clue score was increased even though the relic was not tracked
The tracking progress was not reflected, even though the tracked relic was changed.
The quest was not failed when its goal was to lift the quest target item, even though the item disappeared.
The game client crashed when the relic was used.
Time was not stopped when many creatures chased through the passage along the player character.
The quest was succeeded even though its target item was not included in the creature or the object's pouch and the player couldn't acquire it.
The quest was progressed even though the quest item was given to other creature.
Wish was made even though a player didn't when the player collected all the relics and close the screen.
A player character couldn't move through a door when an explosion has occurred.
An object couldn't be thrown, when the object was dropped several times by Frost spell or death.
Main menu button disappeared during a quest for an unknown reason.
The 1 * 1 event was placed in the 2 * 2 area.
Action points were not consumed when a player character picked a pocket.
A treasure didn't disappear when a player character didn't lift the treasure and got exhausted.
The guiding fairy directed to the quest goal area, even though a player character left the quest target item in an area and move to the next area.
Source
Changelog.gg summarizes and formats this update. How we read updates.
