HomeGamesUpdatesPricingMethodology
Steam News1 March 20215y ago

Two challenge settings. Improvements for boss tiles.

The game now has two challenge settings. Setting 1 is a bit easier by providing 1 free worker at the start of turns 2, 4 and 6. And +1 logistics and +1 food for free at the start of turns 3, 5 and 7.

Full notes

Full Fantasy Lands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Events
  • Gameplay
addedThe game now has two challenge settings. Setting 1 is a bit easier by providing 1 free worker at the start of turns 2, 4 and 6. And +1 logistics and +1 food for free at the start of turns 3, 5 and 7. Setting 2 is the same game as it has been so far. Player level is stored separately for each challenge setting.
addedAdded a tutorial regarding challenge settings.
changedChanged "Rift to Plane of Fire" to not cost a material for activation and to produce one extra crystal per activation.
changedChanged "Stonehenge" to not cost a material for activation and to produce one extra crystal per activation.
changedChanged "Rift to Plane of Water" to produce one extra card per activation.
changedChanged "Rift to Plane of Air" to produce one extra crystal per activation.

Fantasy Lands changes

addedThe game now has two challenge settings. Setting 1 is a bit easier by providing 1 free worker at the start of turns 2, 4 and 6. And +1 logistics and +1 food for free at the start of turns 3, 5 and 7. Setting 2 is the same game as it has been so far. Player level is stored separately for each challenge setting.
addedAdded a tutorial regarding challenge settings.
changedChanged "Rift to Plane of Fire" to not cost a material for activation and to produce one extra crystal per activation.
changedChanged "Stonehenge" to not cost a material for activation and to produce one extra crystal per activation.
changedChanged "Rift to Plane of Water" to produce one extra card per activation.
  • The game now has two challenge settings.

    1. Setting 1 is a bit easier by providing 1 free worker at the start of turns 2, 4 and 6. And +1 logistics and +1 food for free at the start of turns 3, 5 and 7.

    2. Setting 2 is the same game as it has been so far.

    3. Player level is stored separately for each challenge setting.

  • Added a tutorial regarding challenge settings.

  • Changed "Rift to Plane of Fire" to not cost a material for activation and to produce one extra crystal per activation.

  • Changed "Stonehenge" to not cost a material for activation and to produce one extra crystal per activation.

  • Changed "Rift to Plane of Water" to produce one extra card per activation.

  • Changed "Rift to Plane of Air" to produce one extra crystal per activation.

Source

Steam News / 1 March 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.