What changed
0 fixes5 additions3 changes1 removal
addedRed magicians can now improve their fire attack making it ultra hot. This adds extra attack which not even fire resistance can block. To activate this skill a card icon needs to be clicked in the battle screen to move it to the Attackers column. The number of cards that can be activated this way cannot exceed the number of attacking red magicians neither the number of cards in hand. At the end of a victorious combat that number of cards is discarded from hand. Chosen randomly and providing no benefit for the discard. The extra attack increases with Player Level. The formula for the extra attack is floor((4+player_level*num_cards_used)/10)
addedPoison now also adds attack. Poisonous monsters have had their base attack lowered to compensate though but by a smaller amount than the gain from poison.
removedArchers have become better at questing. When the last archer needed for a quest is spent it is exhausted instead of removed and an archer quest is drawn.
changedIncreased the generation of magic crystals in most hexes which produce crystals. Desert nomads and Pixies now start with more magic crystals than before.
addedAdded missing graphic to Surveyor hex.
changedIncreased cost of spell Magical Banquet from 1 to 2.
cost of spell Magical Banquet1→2↑cost of spell Magical Banquet increased, buffFantasy Lands changes
addedRed magicians can now improve their fire attack making it ultra hot. This adds extra attack which not even fire resistance can block. To activate this skill a card icon needs to be clicked in the battle screen to move it to the Attackers column. The number of cards that can be activated this way cannot exceed the number of attacking red magicians neither the number of cards in hand. At the end of a victorious combat that number of cards is discarded from hand. Chosen randomly and providing no benefit for the discard. The extra attack increases with Player Level. The formula for the extra attack is floor((4+player_level*num_cards_used)/10)
addedPoison now also adds attack. Poisonous monsters have had their base attack lowered to compensate though but by a smaller amount than the gain from poison.
removedArchers have become better at questing. When the last archer needed for a quest is spent it is exhausted instead of removed and an archer quest is drawn.
changedIncreased the generation of magic crystals in most hexes which produce crystals. Desert nomads and Pixies now start with more magic crystals than before.
addedAdded missing graphic to Surveyor hex.
This update brings two major changes. An increase in magic crystal production which has the goal of promoting the use of magic. And buffs to red magicians, archers and mystics so that they don't become underwhelming in higher levels.
Background image for the main game screen. Can revert to old plain color in Options.
Raised maximum Player Level to 30. From level 23 onwards all races are eligible and bonus/penalty is applied for less/more frequently used ones. See tutorial "High Level".
Red magicians can now improve their fire attack making it ultra hot. This adds extra attack which not even fire resistance can block. To activate this skill a card icon needs to be clicked in the battle screen to move it to the Attackers column. The number of cards that can be activated this way cannot exceed the number of attacking red magicians neither the number of cards in hand. At the end of a victorious combat that number of cards is discarded from hand. Chosen randomly and providing no benefit for the discard. The extra attack increases with Player Level. The formula for the extra attack is floor((4+player_level*num_cards_used)/10)
Poison now also adds attack. Poisonous monsters have had their base attack lowered to compensate though but by a smaller amount than the gain from poison.
Archers have become better at questing. When the last archer needed for a quest is spent it is exhausted instead of removed and an archer quest is drawn.
Increased the generation of magic crystals in most hexes which produce crystals. Desert nomads and Pixies now start with more magic crystals than before.
Added missing graphic to Surveyor hex.
Increased cost of spell Magical Banquet from 1 to 2.
Reduced the cost of spell Transcendence. But its effect now uses 2 magic crystals per earned renown (it was 1 per renown), to a maximum of 20 crystals for 10 renown.
Spell magical forge now provides 1 material instead of 3.
Updated and added tutorials about the new or changed game mechanics.