In this update3
Full notes
Full Fantasy Idle Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Events
Fantasy Idle Dungeon changes
Dear Adventurers,
Thank you so much for your continued support and feedback. I’ve carefully reviewed and noted every suggestion and issue you’ve shared. As a solo indie developer, I’m aware that the game still has many shortcomings, and I sincerely apologize for any unpleasant experience caused. I will keep working hard on improvements and fixes, and I kindly ask for your continued patience and understanding.
Here are the changes in this update:
Optimizations & Adjustments
Tower limit increased to 10,000 floors
Increased early main quest rewards
Increased offline stage earnings
Reduced early-stage monster HP
Increased the chance of drawing high-quality pets from the Jeling Merchant
Adjusted the prize pool
Bug Fixes
Evolution Jeling consumption screen could not flip pages
Quest display bug on the bulletin board
World Boss panel overflowing issue
No rewards given when killing a boss with poison
Magic Core skill not displayed after unlocking 12 talents
High- and low-level versions of the same talent coexisting after fusion
Support Jeling third-row second MP recovery not working while the first one triggered incorrectly
Awakening effect stats not applied
I will continue listening to everyone’s suggestions to make the game better. You’re welcome to join the official community to communicate with me directly — it helps me identify issues faster. Thank you all for your support and patience!
Source
Changelog.gg summarizes and formats this update. How we read updates.
