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Steam News17 April 20179y ago

Controller Support!

Today's patch introduces controller support into the game. It's experimental and the user interface certainly is far from complete, but we wanted to get this out there for people to try.

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  • Fixes
removedToday's patch introduces controller support into the game. It's experimental and the user interface certainly is far from complete, but we wanted to get this out there for people to try. Currently all prompts are for Xbox One controllers though we hope to support Playstation & Xbox 360 prompts in the near future. We do not have an in-game layout yet for you to view so we are listing the control here, in this announcement. Listed below are Xbox buttons but the relative buttons on your Dualshocks et al should work just the same: In-Game Controls: Move/Navigate - Left Stick Open Gizmo Menu - Left Trigger Select Gizmo - Right Stick Pick Gizmo From Menu - Right Trigger (Or Release Left Trigger while hovering) Place Gizmo - A button Pick Up Gizmo - A button while hovering over gizmo Delete Gizmo - B button while selected Flip Gizmo - X button Fly to Next Gizmo - Up on Dpad Fly to Previous Gizmo - Down on Dpad Fly to Hole - Right on Dpad Fly to Ball - Left on Dpad Shooting Controls: Start Shot - A button while hovering over cannon Aim Shot - Left Stick Fire Shot - A button Menu Navigation: Move - Left stick or Dpad Confirm - A button Back - B button For the most part it's pretty standard stuff. Give it a shot and let us know how it goes! We also updated to Unity 5.6 in this patch so let us know if you see any weird inconsistencies. One minor extra note is that we disabled the keybinding menu for the time being. This is a side effect of implementing our controller support--we messed up and accidentally killed our keybinding interface. Expect a fix for this shortly.

Today's patch introduces controller support into the game. It's experimental and the user interface certainly is far from complete, but we wanted to get this out there for people to try. Currently all prompts are for Xbox One controllers though we hope to support Playstation & Xbox 360 prompts in the near future. We do not have an in-game layout yet for you to view so we are listing the control here, in this announcement. Listed below are Xbox buttons but the relative buttons on your Dualshocks et al should work just the same: In-Game Controls: Move/Navigate - Left Stick Open Gizmo Menu - Left Trigger Select Gizmo - Right Stick Pick Gizmo From Menu - Right Trigger (Or Release Left Trigger while hovering) Place Gizmo - A button Pick Up Gizmo - A button while hovering over gizmo Delete Gizmo - B button while selected Flip Gizmo - X button Fly to Next Gizmo - Up on Dpad Fly to Previous Gizmo - Down on Dpad Fly to Hole - Right on Dpad Fly to Ball - Left on Dpad Shooting Controls: Start Shot - A button while hovering over cannon Aim Shot - Left Stick Fire Shot - A button Menu Navigation: Move - Left stick or Dpad Confirm - A button Back - B button For the most part it's pretty standard stuff. Give it a shot and let us know how it goes! We also updated to Unity 5.6 in this patch so let us know if you see any weird inconsistencies. One minor extra note is that we disabled the keybinding menu for the time being. This is a side effect of implementing our controller support--we messed up and accidentally killed our keybinding interface. Expect a fix for this shortly.

Source

Steam News / 17 April 2017

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