What changed
0 fixes1 addition0 changes0 removals
addedThis is it! Fantasy Fairways is releasing from Early Access, and becoming a full-fledged steam game. It’s been a long time coming, and took way too long, but we made it. This release doesn't have a new patch associated with it, but the last patch we put out in May has the game in a state we deemed ready to release. All of our initial goals as a, largely, student based team have been completed, and even though it took us a while to get the game to where we are now, we're happy with the final result. We have three beautifully illustrated courses implemented, fully customizable golf balls, several fun traps to play with, and all sorts of Steam integration that we hope you enjoy! Unfortunately, this is likely the end of our support for this game. Our team has gone our separate ways, in fact most of the team that worked on this game have been off of this project for nearly two years. With full time jobs(and then some for some of us!) it became hard for any of us to dedicate time to this project, and we had to make the hard decision to end support and just push for a polished version of the game we had. While the bulk of the work was shared among the team, initially, the last few patches came from the work of a single developer, with some QA support from another member of the team. If there are any breaking bugs that are found and reported to us, I will happily do my best to resolve them in a timely manner, but by and large, our work here is done. Fear not though! There are rumblings of more work to come from the team at Sweet Roll Studio. It may take some time, as we all work full time jobs(and then some!), but we're doing our best to create games that we find fun, and that we hope you all enjoy as well. This may have been our first foray into Steam releases, but it surely won't be our last. Thanks for all your support, we hope you'll continue to support us in our future endeavors!
Fantasy Fairways changes
addedThis is it! Fantasy Fairways is releasing from Early Access, and becoming a full-fledged steam game. It’s been a long time coming, and took way too long, but we made it. This release doesn't have a new patch associated with it, but the last patch we put out in May has the game in a state we deemed ready to release. All of our initial goals as a, largely, student based team have been completed, and even though it took us a while to get the game to where we are now, we're happy with the final result. We have three beautifully illustrated courses implemented, fully customizable golf balls, several fun traps to play with, and all sorts of Steam integration that we hope you enjoy! Unfortunately, this is likely the end of our support for this game. Our team has gone our separate ways, in fact most of the team that worked on this game have been off of this project for nearly two years. With full time jobs(and then some for some of us!) it became hard for any of us to dedicate time to this project, and we had to make the hard decision to end support and just push for a polished version of the game we had. While the bulk of the work was shared among the team, initially, the last few patches came from the work of a single developer, with some QA support from another member of the team. If there are any breaking bugs that are found and reported to us, I will happily do my best to resolve them in a timely manner, but by and large, our work here is done. Fear not though! There are rumblings of more work to come from the team at Sweet Roll Studio. It may take some time, as we all work full time jobs(and then some!), but we're doing our best to create games that we find fun, and that we hope you all enjoy as well. This may have been our first foray into Steam releases, but it surely won't be our last. Thanks for all your support, we hope you'll continue to support us in our future endeavors!
This is it! Fantasy Fairways is releasing from Early Access, and becoming a full-fledged steam game. It’s been a long time coming, and took way too long, but we made it. This release doesn't have a new patch associated with it, but the last patch we put out in May has the game in a state we deemed ready to release. All of our initial goals as a, largely, student based team have been completed, and even though it took us a while to get the game to where we are now, we're happy with the final result. We have three beautifully illustrated courses implemented, fully customizable golf balls, several fun traps to play with, and all sorts of Steam integration that we hope you enjoy! Unfortunately, this is likely the end of our support for this game. Our team has gone our separate ways, in fact most of the team that worked on this game have been off of this project for nearly two years. With full time jobs(and then some for some of us!) it became hard for any of us to dedicate time to this project, and we had to make the hard decision to end support and just push for a polished version of the game we had. While the bulk of the work was shared among the team, initially, the last few patches came from the work of a single developer, with some QA support from another member of the team. If there are any breaking bugs that are found and reported to us, I will happily do my best to resolve them in a timely manner, but by and large, our work here is done. Fear not though! There are rumblings of more work to come from the team at Sweet Roll Studio. It may take some time, as we all work full time jobs(and then some!), but we're doing our best to create games that we find fun, and that we hope you all enjoy as well. This may have been our first foray into Steam releases, but it surely won't be our last. Thanks for all your support, we hope you'll continue to support us in our future endeavors!