Full notes
Full Fantasy Brawl update
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What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Events
- Fixes
⚔️ Skill Adjustments
We've refined a wide array of skills to improve balance and open up new playstyles. Many effects have been shifted to percentages for better late-game scaling, and several skills have gained exciting new passive abilities.
| Skill Name | Change Description |
|---|---|
| Steadfast | Now grants 30% Physical Defense (up from a flat +30). |
| Traceless | Critical Damage increased from 10% to 12%. |
| Spear Impact | Fixed a recursive triggering issue. Shield value halved. |
| Flash | New Passive: Increases healing received by 40%, and grants +20 Physical and Magic Defense. |
| Ursus Roar | New Passive: Every 5 attacks deals (30 + 30% Spell Power) true damage. |
| Leader | Effect changed: Allied members now gain +10% Life Steal and +20 Magic Resistance. |
| Blooming Dance | New Passive: Every 5 attacks deals (30 + 20% Attack Power) physical damage. |
| Marvelous | Bonus damage against shielded targets increased from 12% to 20%. |
| Massive Infusion | Spell Power bonus increased from 10% to 12%. |
| Compound Potion | Treasure Box duration increased from 6 seconds to 8 seconds. |
| Crimson Movement | Bonus damage against low-health targets increased from 10% to 15%. |
| Night Phantom | Conversion of Physical and Spell Damage to True Damage increased from 12% to 20%. |
| Structural Reinforcement | Reworked: Removed the 30% Attack Speed passive. Now, each attack deals damage, and every 7th attack Freezes the target. |
| Tactical Coordination | Added +15% Attack Speed. |
| Group Excitement | Attack Speed bonus increased from 10% to 25%. |
| Fate Intervention | New Passive: Gain +15 Spell Power for each active buff. |
| Energy Control Field | Attack Speed bonus increased from 25% to 35%. |
| War Song Domain | Reworked: Removed shield retaliation. Now grants 20% Physical and Magic Defense to yourself or allies with a shield. |
| Elemental Storm | Electrified duration changed to 5 seconds, Freeze duration to 4 seconds. Added +15 Spell Penetration. |
| Elemental Resonance | Effect changed: Attacks have a 25% chance to trigger an elemental combo, dealing extra (10 + 30% Spell Power) Magic Damage. |
| Prayer | Physical Damage Reduction increased from 12% to 20%. |
| Thunderclap | Stun duration changed to 1.5 seconds. Damage reduced by 30%. Critical Strike Chance changed to 5%. |
| Unyielding Will | Attack Power to Armor conversion increased from 10% to 15%. Max Health regeneration per second decreased from 1% to 0.5%. |
| Samurai Descent | Duration increased from 5 seconds to 6 seconds. |
| Dusk | Effect changed: Aura. Grants yourself and allies a 15% chance to Ignite. Damage against Ignited targets is increased by 20%. |
| Spell Resonance | Added +10 Spell Penetration, while keeping the +20 Spell Power. |
| Symbiotic Pulse | Max Health to Attack Power conversion increased from 1.5% to 3%. Max Health bonus changed from 20% to a flat +1000. |
| Sanctuary | Changed from a flat +500 Max Health to +20% Max Health. |
| Healing Arrow | Resonance duration increased from 5 seconds to 6 seconds. Slow effect increased from 30% to 40%. |
| Bone Crusher Combo | Mana cost increased from 50 to 70. Basic attack bonus damage reduced by 20%. Unyielding Will duration increased to 6 seconds. Life Steal increased from 20% to 25%. |
| Iron Blood Domain | Extra Damage increased from 16% to 25%. |
| Umbrella Sanctuary | Cooldown reduced from 8 seconds to 6 seconds. Mana cost increased from 65 to 70. |
| Healing Aura | Healing effect improvement increased from 15% to 25%. |
🛠️ Functional Adjustments
Sponsor Feature Reworked: Spending 100 gold now adds 100 gold to the character and allows immediate item purchases or swaps.
- New Mute Setting Added an option to mute game audio for a personalized experience.
⚙️ Core Combat & Progression Overhaul
Power Calculation Reworked
The power algorithm has been completely rebuilt to reflect your team's actual strength, moving away from random values.
Individual Character Power: Now calculated based on a comprehensive assessment of Attack, Spell Power, Health, Armor, Speed, Critical Strike, and equipment bonuses.
Overall Team Power: The sum of all character power, now including bonuses for:
Team Completeness: +15% for 5 members; +8% for 4 members.
Team Synergy: +12% for having Tank, Damage, and Support roles; +6% for partial synergy.
Performance-Based Power Changes
Power changes after battle are now based on actual performance, not randomness.
Victory Rewards: Base reward + bonuses for survival rate, damage share, and wiping out the enemy.
- Defeat Adjustments Base penalty reduced by kills and damage share. Power change range is capped between -20 and +30 for better balance.
Enemy Team Generation Optimized
Enemy teams are now generated to match your power level more closely, ensuring a fair and appropriate challenge.
Uses the higher value between your team's power and your current power as the target.
A tighter equipment allocation algorithm ensures challenge scales appropriately.
Automatic Power Updates
Power is now recalculated automatically when you adjust your lineup.
Uses a smoothing mechanism (30% old power + 70% new power) to avoid sudden, drastic fluctuations.
🐞 Bug Fixes
Fixed an issue with the Life Steal mechanic.
Source
Changelog.gg summarizes and formats this update. How we read updates.
