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Steam News22 January 20265mo ago

Patch Notes 1.1.1

⚔️ Skill Adjustments We've refined a wide array of skills to improve balance and open up new playstyles.

Full notes

Full Fantasy Brawl update

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What changed

1 fix4 additions10 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Performance
  • Events
  • Fixes
added⚔️ Skill AdjustmentsWe've refined a wide array of skills to improve balance and open up new playstyles. Many effects have been shifted to percentages for better late-game scaling, and several skills have gained exciting new passive abilities.
added🛠️ Functional AdjustmentsSponsor Feature Reworked: ​ Spending 100 gold ​ now adds 100 gold ​ to the character and allows immediate item purchases or swaps.
added🛠️ Functional AdjustmentsNew Mute Setting: ​ Added an option to mute game audio for a personalized experience.
changed⚙️ Core Combat & Progression OverhaulPower Calculation Reworked
changed⚙️ Core Combat & Progression OverhaulIndividual Character Power: ​ Now calculated based on a comprehensive assessment of Attack, Spell Power, Health, Armor, Speed, Critical Strike, and equipment bonuses.
changed⚙️ Core Combat & Progression OverhaulOverall Team Power: ​ The sum of all character power, now including bonuses for: Team Completeness: ​ +15% for 5 members; +8% for 4 members. Team Synergy: ​ +12% for having Tank, Damage, and Support roles; +6% for partial synergy.

⚔️ Skill Adjustments

We've refined a wide array of skills to improve balance and open up new playstyles. Many effects have been shifted to percentages for better late-game scaling, and several skills have gained exciting new passive abilities.

Skill NameChange Description
Steadfast Now grants 30% Physical Defense ​ (up from a flat +30).
Traceless Critical Damage increased from 10% to 12%.
Spear Impact Fixed a recursive triggering issue. Shield value halved.
Flash New Passive: ​ Increases healing received by 40%, and grants +20 ​ Physical and Magic Defense.
Ursus Roar New Passive: ​ Every 5 attacks deals (30 + 30% Spell Power) ​ true damage.
Leader Effect changed: Allied members now gain +10% Life Steal ​ and +20 Magic Resistance.
Blooming Dance New Passive: ​ Every 5 attacks deals (30 + 20% Attack Power) ​ physical damage.
Marvelous Bonus damage against shielded targets increased from 12% to 20%.
Massive Infusion Spell Power bonus increased from 10% to 12%.
Compound Potion Treasure Box duration increased from 6 seconds to 8 seconds.
Crimson Movement Bonus damage against low-health targets increased from 10% to 15%.
Night Phantom Conversion of Physical and Spell Damage to True Damage increased from 12% to 20%.
Structural Reinforcement Reworked: ​ Removed the 30% Attack Speed passive. Now, each attack deals damage, and every 7th attack Freezes ​ the target.
Tactical Coordination Added +15% Attack Speed.
Group Excitement Attack Speed bonus increased from 10% to 25%.
Fate Intervention New Passive: ​ Gain +15 Spell Power ​ for each active buff.
Energy Control Field Attack Speed bonus increased from 25% to 35%.
War Song Domain Reworked: ​ Removed shield retaliation. Now grants 20% ​ Physical and Magic Defense to yourself or allies with a shield.
Elemental Storm Electrified duration changed to 5 seconds, Freeze duration to 4 seconds. Added +15 Spell Penetration.
Elemental Resonance Effect changed: Attacks have a 25% chance ​ to trigger an elemental combo, dealing extra (10 + 30% Spell Power) ​ Magic Damage.
Prayer Physical Damage Reduction increased from 12% to 20%.
Thunderclap Stun duration changed to 1.5 seconds. Damage reduced by 30%. Critical Strike Chance changed to 5%.
Unyielding Will Attack Power to Armor conversion increased from 10% to 15%. Max Health regeneration per second decreased from 1% to 0.5%.
Samurai Descent Duration increased from 5 seconds to 6 seconds.
Dusk Effect changed: Aura. ​ Grants yourself and allies a 15% chance to Ignite. Damage against Ignited targets is increased by 20%.
Spell Resonance Added +10 Spell Penetration, while keeping the +20 Spell Power.
Symbiotic Pulse Max Health to Attack Power conversion increased from 1.5% to 3%. Max Health bonus changed from 20% to a flat +1000.
Sanctuary Changed from a flat +500 Max Health ​ to +20% Max Health.
Healing Arrow Resonance duration increased from 5 seconds to 6 seconds. Slow effect increased from 30% to 40%.
Bone Crusher Combo Mana cost increased from 50 to 70. Basic attack bonus damage reduced by 20%. Unyielding Will duration increased to 6 seconds. Life Steal increased from 20% to 25%.
Iron Blood Domain Extra Damage increased from 16% to 25%.
Umbrella Sanctuary Cooldown reduced from 8 seconds to 6 seconds. Mana cost increased from 65 to 70.
Healing Aura Healing effect improvement increased from 15% to 25%.

🛠️ Functional Adjustments

  • Sponsor Feature Reworked: ​ Spending 100 gold ​ now adds 100 gold ​ to the character and allows immediate item purchases or swaps.

  • New Mute Setting​ Added an option to mute game audio for a personalized experience.

⚙️ Core Combat & Progression Overhaul

Power Calculation Reworked

The power algorithm has been completely rebuilt to reflect your team's actual strength, moving away from random values.

  • Individual Character Power: ​ Now calculated based on a comprehensive assessment of Attack, Spell Power, Health, Armor, Speed, Critical Strike, and equipment bonuses.

  • Overall Team Power: ​ The sum of all character power, now including bonuses for:

    • Team Completeness: ​ +15% for 5 members; +8% for 4 members.

    • Team Synergy: ​ +12% for having Tank, Damage, and Support roles; +6% for partial synergy.

Performance-Based Power Changes

Power changes after battle are now based on actual performance, not randomness.

  • Victory Rewards: ​ Base reward + bonuses for survival rate, damage share, and wiping out the enemy.

  • Defeat Adjustments​ Base penalty reduced by kills and damage share. Power change range is capped between -20 and +30 ​ for better balance.

Enemy Team Generation Optimized

Enemy teams are now generated to match your power level more closely, ensuring a fair and appropriate challenge.

  • Uses the higher value between your team's power and your current power as the target.

  • A tighter equipment allocation algorithm ensures challenge scales appropriately.

Automatic Power Updates

Power is now recalculated automatically when you adjust your lineup.

  • Uses a smoothing mechanism (30% old power + 70% new power) to avoid sudden, drastic fluctuations.

🐞 Bug Fixes

  • Fixed an issue with the Life Steal ​ mechanic.

Source

Steam News / 22 January 2026

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