Full notes
Full Fantasma update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- Performance
- UI and audio
- Fixes
Fantasma changes
Overall, the speed of each ghost has been turned down substantially since we would like game difficulty to scale based more on player teamwork and the unique abilities of each ghost type rather than being ran down by a Myling with a fresh pair of Nikes.
Balance
Ghost walk speed greatly reduced
Ghost run speed greatly reduced
- Poltergeist"Scout" ability added - After a brief warning, lifts and throws glowing purple objects around the house at players. Any objects that collide with the player alert the poltergeist to that players' location
Payout for each difficulty level is now displayed next to its dropdown in the pregame lobby
Increased the distance that the Banshee becomes audible from 40 to 60 units
- Myling"Lights Out" ability added -Periodically shuts off all light sources
- BansheeIntro audio volume decreased
Djinn: Now flickers in and out of visibility- As do the lights around him
Flashlight UV upgrade reduced to $600
The Puzzle Buddy journal has been permanently removed from solo play; Instead, solo players will always have access to the puzzle journal during play. - RIP Puzzle Buddy. Gone but not forgotten.
Bugfixes
Fixed an issue where Poltergeist knives were not visible to anyone but the host
Fixed an issue where players were losing fps
Fixed an issue where mapkeys and keycards could become unretrievable when the player holding them dies
Fixed an issue where Djinn and Banshee kill audio was not playing
Fixed an issue where a ghost could perform multiple special actions at the same time and crash the game
Fixed an issue where mouse buttons were not rebindable
Fixed an issue where shampoo bottles were placeable when they shouldn't have been
Fixed ping calculation
Rotate tooltips added to placeable objects
Various other minor ui/text fixes..
Source
Changelog.gg summarizes and formats this update. How we read updates.
