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Full notes
Full FalseGods Gambit update
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What changed
- Gameplay
- Performance
- Fixes
- Events
- UI and audio
- Store
FalseGods Gambit changes
Update Notice
Thank you all so much for trying out the demo! Your feedback has been invaluable in helping us identify a wide range of issues. We have now rolled out a batch of fixes for known bugs and optimized the gameplay flow.
We uploaded a new version yesterday but quickly encountered a consistent crash, prompting us to roll back the update. The issue is now resolved—thank you for your patience.
This crash was caused by a compatibility issue between the Sentry crash logging tool (specifically with debug output enabled for Windows) and the game's native packaged environment. It was triggered when loading combat scenes. Please rest assured that this was not caused by your PC specs or corrupted save files.
We have disabled the debug output and republished a fixed version. Normal error reporting functions remain unaffected.
The game has been successfully updated to the latest version, with all features and bug fixes now in sync. We sincerely apologize for the poor experience and appreciate your patience.
🛠️ Bug Fixes
The following bug fixes have been implemented:
Fixed a potential freeze when entering special area events.
Fixed a potential freeze when exiting to the main menu while claiming rewards.
Fixed an occasional freeze when drawing cards.
Fixed an occasional freeze when opening the deck UI.
Fixed an occasional freeze during enemy actions.
Fixed an issue where card descriptions would abnormally disappear on hover.
Fixed a probable freeze in Buff-related UI when leaving combat.
Fixed an issue where combat would occasionally fail to end properly.
Fixed a potential error when clicking the Relic icon on the left.
Fixed an occasional freeze when refreshing items in the shop.
Fixed a crash caused by special card modifiers.
Fixed a crash that could occur when breaking and killing an enemy simultaneously.
Fixed an issue where exiting to the main menu during combat resolution prevented the results from triggering upon re-entry.
Fixed an issue where the side Relic slots failed to display after re-entering the game.
✨ Gameplay Optimizations
Improved the feel and visual effects of playing cards for a smoother experience.
Optimized end-turn logic: you can now end your turn even when cards are triggering, though you must still wait for their resolution.
🚀 Memory & Loading Optimizations
Optimized scene size and loading speed.
Source
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