Repeated intro
Hello everyone, we completed a round of focused stability fixes. These updates mainly addressed freezes or blocking issues that could occur during combat, events, reward claiming, shop refreshes, card drawing, the card library UI, enemy actions, and combat settlement.
What changed
5 fixes1 addition3 changes0 removals
- UI and audio
- Fixes
- Performance
- Gameplay
fixedHello everyone, we completed a round of focused stability fixes. These updates mainly addressed freezes or blocking issues that could occur during combat, events, reward claiming, shop refreshes, card drawing, the card library UI, enemy actions, and combat settlement.
fixedThis update also fixed several UI-related issues, including hover descriptions disappearing unexpectedly, Buff-related UI occasionally freezing when leaving combat, side relic slots not displaying after re-entering the game, and errors caused by clicking the relic icon on the left side.
fixedIn addition, we resolved several flow-breaking issues related to special card affixes, killing an enemy at the same time as successfully breaking them, and exiting to the main menu during combat settlement causing settlement to fail after re-entering.
changedThank you for your feedback and patience. We will continue monitoring stability and improving the overall gameplay experience.
fixedFixed an issue where the game could freeze when entering special area events. Fixed an issue where exiting to the main menu while claiming rewards could cause the game to freeze. Fixed an issue where drawing cards could occasionally cause the game to freeze. Fixed an issue where opening the card library UI could occasionally cause the game to freeze. Fixed an issue where enemy actions could occasionally cause the game to freeze. Fixed an issue where hover descriptions could sometimes disappear unexpectedly. Fixed an issue where Buff-related UI could occasionally freeze when leaving combat. Fixed an issue where combat could occasionally fail to end properly. Fixed an issue where clicking the relic icon on the left side could cause an error. Fixed an issue where refreshing shop items could occasionally get stuck.
fixedFixed an issue where special card affixes could cause the game to freeze. Fixed an issue where killing an enemy at the same time as successfully breaking them could cause the game to freeze. Fixed an issue where exiting to the main menu during combat settlement could prevent settlement from triggering after re-entering. Fixed an issue where the side relic slots could fail to display after re-entering the game.
FalseGods Gambit changes
fixedHello everyone, we completed a round of focused stability fixes. These updates mainly addressed freezes or blocking issues that could occur during combat, events, reward claiming, shop refreshes, card drawing, the card library UI, enemy actions, and combat settlement.
fixedThis update also fixed several UI-related issues, including hover descriptions disappearing unexpectedly, Buff-related UI occasionally freezing when leaving combat, side relic slots not displaying after re-entering the game, and errors caused by clicking the relic icon on the left side.
fixedIn addition, we resolved several flow-breaking issues related to special card affixes, killing an enemy at the same time as successfully breaking them, and exiting to the main menu during combat settlement causing settlement to fail after re-entering.
changedThank you for your feedback and patience. We will continue monitoring stability and improving the overall gameplay experience.
fixedFixed an issue where the game could freeze when entering special area events. Fixed an issue where exiting to the main menu while claiming rewards could cause the game to freeze. Fixed an issue where drawing cards could occasionally cause the game to freeze. Fixed an issue where opening the card library UI could occasionally cause the game to freeze. Fixed an issue where enemy actions could occasionally cause the game to freeze. Fixed an issue where hover descriptions could sometimes disappear unexpectedly. Fixed an issue where Buff-related UI could occasionally freeze when leaving combat. Fixed an issue where combat could occasionally fail to end properly. Fixed an issue where clicking the relic icon on the left side could cause an error. Fixed an issue where refreshing shop items could occasionally get stuck.
This update also fixed several UI-related issues, including hover descriptions disappearing unexpectedly, Buff-related UI occasionally freezing when leaving combat, side relic slots not displaying after re-entering the game, and errors caused by clicking the relic icon on the left side.
In addition, we resolved several flow-breaking issues related to special card affixes, killing an enemy at the same time as successfully breaking them, and exiting to the main menu during combat settlement causing settlement to fail after re-entering.
Thank you for your feedback and patience. We will continue monitoring stability and improving the overall gameplay experience.
Fixed an issue where the game could freeze when entering special area events. Fixed an issue where exiting to the main menu while claiming rewards could cause the game to freeze. Fixed an issue where drawing cards could occasionally cause the game to freeze. Fixed an issue where opening the card library UI could occasionally cause the game to freeze. Fixed an issue where enemy actions could occasionally cause the game to freeze. Fixed an issue where hover descriptions could sometimes disappear unexpectedly. Fixed an issue where Buff-related UI could occasionally freeze when leaving combat. Fixed an issue where combat could occasionally fail to end properly. Fixed an issue where clicking the relic icon on the left side could cause an error. Fixed an issue where refreshing shop items could occasionally get stuck.
Fixed an issue where special card affixes could cause the game to freeze. Fixed an issue where killing an enemy at the same time as successfully breaking them could cause the game to freeze. Fixed an issue where exiting to the main menu during combat settlement could prevent settlement from triggering after re-entering. Fixed an issue where the side relic slots could fail to display after re-entering the game.
Flow Optimization:
Optimized the feel and visual effects of playing cards. The card-playing flow should now feel smoother and more fluid.
Optimized the end-turn logic. Turns can now be ended at any time while cards are triggering, but card resolution still needs to finish before proceeding.