In this update2
Full notes
Full Fallosophy update
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What changed
- Balance
- Gameplay
Fallosophy changes
You can jump in and start climbing right away.
This demo contains the opening section of the game, beginning in the Classical Antiquity area and climbing upward into the early Medieval philosophy region.
It’s a chance to learn the fundamentals of the game and see how far you can push yourself before gravity wins.
It only takes two buttons to play.
Mastering them is the hard part.
What’s in the Demo
The demo is the beginning of the climb.
You will start in the earliest reaches of the world, among ruins inspired by Classical Antiquity, and push upward toward the Medieval era. At first the flippers feel simple. Two buttons, a spark of motion, and a long way to go.
Then the movement starts to reveal itself.
A gentle rebound that carries farther than expected. A precise edge hit that changes everything. A quiet moment where the ball rests in control before the next ascent. Slowly you begin to understand what the flippers are capable of.
These are not abilities you unlock. They are things you learn.
And once you start to understand them, the climb begins to feel possible.
Until you fall.
Then the real learning begins.
Watch the Demo Trailer on IGN
We'd love to hear how far you manage to climb.
And how far you fall.
Good luck.
You’re going to need it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
