Full notes
Full Fallen Tear: The Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Events
- Balance
Hey everyone,
We’ve been reading your feedback closely, and we hear you. Thank you for taking the time to share your thoughts.
For today's Patch Update, we'll be implementing the dynamic resolution selection and display mode selection. Supported resolution includes:
1024x576, 1152x648, 1280x720, 1366x768, 1600x900, 1920x1080, 2560x1440, 3840x2160.
Here are some of the improvements we’re currently working on:
Combat Feel
Smoother combat feedback and improved hit effects
Skill balancing for both Hira and Bonds
Improve enemy attack timing and reaction
Adjustments to enemy stats and progression scaling
Fix terrain platforming bugs
UI & UX
UI readability improvements
Adding missing icons and indicators
Tooltips improvement for stat changes and clearer skill descriptions
Improved visibility for important UI (oxygen meter)
Reduced map icons for better clarity
Quality of Life Improvements
Toggle Mini Map Option
Gameplay resumes faster after area title appears
Hira remains in sprint mode after jumping
Notification markers for relevant events
Add missing map icons for important npcs
Dialogue should allow users to skip directly to the choices instead of closing the entire conversation
Improvements to the map screenshot pin feature
Progression, Economy & Rewards
Fixes to korr shards reward
Add the vault in the castle for storing korr shards
Retrieval system for lost korr shards
Adjustment of all currency related values based on progression
We know there’s still more to improve. Your feedback is directly shaping these updates, and we’ll keep refining the experience with you.
If you have more feedback suggestions, please keep them coming
You can contact us through our Discord community or email us at:
Source
Changelog.gg summarizes and formats this update. How we read updates.
