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- Fallen Gods
Three Books that Helped Inspire Fallen Gods
As we get closer to the finish line, I wanted to do a short post about three of the many books that helped shape Fallen Gods. I’ve always loved books, so it’s no surprise that my game stories and designs draw heavily fr…
Store4 changesBalanceGameplay - Fallen Gods
Five Years in a Strangeland
Steam post image Five years have past; five summers, with the length Of five long winters! - William Wordsworth Sometimes it feels like just yesterday that we were making Strangeland (maybe because James and I were actu…
Event2 changesUI/audio - Fallen Gods
Looking forward to 2026!
As the Earth completes another orbit (15 of them since Primordia got underway), we look back happily at all the love our games have gotten from fans and, somewhat more ruefully, at the sweat and effort that went into th…
Patch notes5 changesUI/audioGameplay - Fallen Gods
Rest in Infinities, Julian LeFay
I learned today of the passing of Julian LeFay, the polymath developer at Bethesda who was project lead on Daggerfall. Bethesda credited him as "the driving force in the creation of The Elder Scrolls." Such worlds are t…
Announcement1 changeUI/audio - Fallen Gods
Remembering Joe Dever
Today would have been the 69th birthday of Joe Dever, the late amazing writer and creator of the Lone Wolf series of game books (among other things). Anyone who has followed the long development of Fallen Gods knows tha…
Announcement1 changeBalance - Fallen Gods
Happy New Year!
As 2025 begins, we wanted to take a moment to express our gratitude for all the incredible support we've received this year -- a big thank you to our amazing friends, fans, players, testers, translators, and teammates!…
Announcement3 changesMapsUI/audio - Fallen Gods
Team Introductions: Jan Pospíšil and Marcelo Orsi
I’m pleased to continue our team introductions with two of the more recent team members—which is to say, they’ve been working on Fallen Gods for many months rather than many years. Hailing from the Czech Republic and Ar…
Event7 changesStoreWorkshop - Fallen Gods
Team Introductions: Jamie Campbell
After a hiatus, I’m pleased to continue the team introductions! Next up is Jamie Campbell, the narrator of Fallen Gods, is another of its longest-running contributors and another teammate who brings both amazing talent…
Event16 changesUI/audioPerformance - Fallen Gods
Team Introductions: Ivan Ulyanov
Without knowing who he was, I had seen Ivan’s work for years: his fantastic portraits are in virtually every game developed or published by Wadjet Eye Games (the publisher of our two adventures, Primordia and Strangelan…
Event4 changesGameplayStore - Fallen Gods
Team Introductions: Daniel Miller
Other than me, no one has worked on Fallen Gods as long as Dan, who jumped into the fray in June 2014. At the time, my ambitions from the project’s visuals were modest: I pictured simple hex tiles like in table-top camp…
Event6 changesMapsWorkshop - Fallen Gods
Team Introductions: Dimitrios (“James”) Thanasias-Spanos
I’ve known James since 2010, when he joined the Primordia team as its coder about two weeks into development, and he was one of the “three musketeers” who started Wormwood Studios in May 2012. Alas, because he’s in Gree…
Announcement3 changesMaps - Fallen Gods
Team Introductions: Maciej Bogucki
Maciej—a multilingual philologist, RPG aficionado, and award-winning writer—joined the Fallen Gods team in October 2014 as an editor. He quickly proved indispensable, and his role grew to include scripting events, then…
Event6 changesUI/audioGameplay - Fallen Gods
Team Introductions: Cleopatra Motzel
Very early on in the development of Fallen Gods, while researching runestones, I had the idea of using one to tell the world’s backstory. When I found Cleo’s gallery, I found with it the one artist on earth seemingly ab…
Event6 changesGameplayWorkshop - Fallen Gods
Team Introductions: Anders Hedenholm
I can’t remember who approached whom in 2016 when Anders and I first connected, but it hardly matters: he was the perfect composer for Fallen Gods. I’d been struggling over what the game’s musical soundscape should be e…
Event6 changesMapsUI/audio - Fallen Gods
Team Introductions: G. Pawlick
As Fallen Gods nears completion, I wanted to introduce the crew that’s working with me to get it done. Our founding principle for Wormwood Studios was to create independent games with a small, international but close-kn…
Security3 changesGameplayWorkshop - Fallen Gods
Goodbye 2021, Welcome 2022
2021 was a momentous year for Wormwood Studios, with major achievements on Fallen Gods, Strangeland, and Primordia. Fallen Gods: Significant Further Development Fallen Gods is now many, many years into development. Its…
Event5 changesBalanceGameplay






