What changed
0 fixes0 additions1 change0 removals
changed10/2 EDIT: To address the important changes players are requesting, I'm accelerating Alpha 2's release. This will delay changes fromHotfix 2 , but ensure that I'm able to pump out as much content as possible. sorry for the inconvenience! (´;ω;`) Releasing a Video asap that will try to address general questions regarding the TitleRemember that there will be substantial changes within the upcoming weeks to the product, if you don't want there to be constant updates to the game, feel free to wait until Alpha 2, which will bring massive changes to the build. (ex., it shrinks the current 20 gig size --> 4 gigs and lowers overhead by ~50% while still maintaining the same visual fidelity. ) Would release it sooner but the improvements come from a foundational recreation of net-coding independent from the engine (aka I need to rebuild nearly everything, nearly done though!)
Fall of Freya (Alpha 1) changes
changedRemember that there will be substantial changes within the upcoming weeks to the product, if you don't want there to be constant updates to the game, feel free to wait until Alpha 2, which will bring massive changes to the build. (ex., it shrinks the current 20 gig size --> 4 gigs and lowers overhead by ~50% while still maintaining the same visual fidelity. ) Would release it sooner but the improvements come from a foundational recreation of net-coding independent from the engine (aka I need to rebuild nearly everything, nearly done though!)
10/2 EDIT: To address the important changes players are requesting, I'm accelerating Alpha 2's release. This will delay changes fromHotfix 2 , but ensure that I'm able to pump out as much content as possible. sorry for the inconvenience! (´;ω;`) Releasing a Video asap that will try to address general questions regarding the Title
Remember that there will be substantial changes within the upcoming weeks to the product, if you don't want there to be constant updates to the game, feel free to wait until Alpha 2, which will bring massive changes to the build. (ex., it shrinks the current 20 gig size --> 4 gigs and lowers overhead by ~50% while still maintaining the same visual fidelity. ) Would release it sooner but the improvements come from a foundational recreation of net-coding independent from the engine (aka I need to rebuild nearly everything, nearly done though!)