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Steam News28 September 20169y ago

9/28

Quick Note, Co-op is currently NOT stabilized, it will be by Beta 1 Yes, Weapons are our current Priority. Yes they allow heavily customization.

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Full Fall of Freya (Alpha 1) update

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What changed

0 fixes0 additions1 change0 removals
  • Compatibility
changedQuick Note, Co-op is currently NOT stabilized, it will be by Beta 1 Yes, Weapons are our current Priority. Yes they allow heavily customization.<3Sincerest apologies for any confusion, until the team grows, I'm limited as the only coder ‧º·(˚ ˃̣̣̥⌓˂̣̣̥ )‧º·˚ My priority is to first ensure that the single-player experience is fun, balanced, and challenging. That way, when the game transitions into co-op, it will be the best possible experience that we can offer. The Alpha 2/Beta 1 builds are simultaneously developed for this reason, the former for mechanics, and the latter for co-op. If I rush Beta 1, this will leave the other (weapons/classes/progression) temporarily undeveloped. However, due to requests, I can prioritize on rushing its development, please let me know which you guys prefer. Stability vs Reciprocity.

Fall of Freya (Alpha 1) changes

changedSincerest apologies for any confusion, until the team grows, I'm limited as the only coder ‧º·(˚ ˃̣̣̥⌓˂̣̣̥ )‧º·˚ My priority is to first ensure that the single-player experience is fun, balanced, and challenging. That way, when the game transitions into co-op, it will be the best possible experience that we can offer. The Alpha 2/Beta 1 builds are simultaneously developed for this reason, the former for mechanics, and the latter for co-op. If I rush Beta 1, this will leave the other (weapons/classes/progression) temporarily undeveloped. However, due to requests, I can prioritize on rushing its development, please let me know which you guys prefer. Stability vs Reciprocity.

Quick Note, Co-op is currently NOT stabilized, it will be by Beta 1 Yes, Weapons are our current Priority. Yes they allow heavily customization.<3

Sincerest apologies for any confusion, until the team grows, I'm limited as the only coder ‧º·(˚ ˃̣̣̥⌓˂̣̣̥ )‧º·˚ My priority is to first ensure that the single-player experience is fun, balanced, and challenging. That way, when the game transitions into co-op, it will be the best possible experience that we can offer. The Alpha 2/Beta 1 builds are simultaneously developed for this reason, the former for mechanics, and the latter for co-op. If I rush Beta 1, this will leave the other (weapons/classes/progression) temporarily undeveloped. However, due to requests, I can prioritize on rushing its development, please let me know which you guys prefer. Stability vs Reciprocity.

Source

Steam News / 28 September 2016

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