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- Fall of an Empire
Patch 1.242 - Performance & Tutorial Improvements
This update focuses heavily on eliminating stutters and freezes, especially in longer campaigns, and also doubles the size of the tutorial campaign to explain more. Stutter Removal Monthly income no longer causes a fram…
Event75 changesFixPerformance - Fall of an Empire
Patch 1.241
Hi all, I just pushed the first post-release patch for the game. New Features Military Delete and attach formation templates -- templates can now be deleted (with confirmation), and unassigned militaries can attach an e…
Patch notes53 changesFixGameplay - Fall of an Empire
Fall of an Empire is now live!
Hi all! This one's going to be short, because I'd rather you spend the time playing the game than reading about it. Fall of an Empire is now live. I'll be continuing to update the game with patches and new content going…
Announcement1 changeGameplay - Fall of an Empire
New Release Date - Tuesday 3/3 10am PDT
Hi all, Good news! Everything is now sorted and the game is clear to release on Steam. Fall of an Empire will be live Tuesday the third of March at 10am PDT. That is also: Wednesday 5am AEDT Tuesday 1pm US Eastern Tuesd…
Announcement - Fall of an Empire
Steam Release Delay
Unfortunately, due to circumstances beyond my control, it appears that Fall of an Empire's Steam release may be delayed from the expected 26/2/26 at 12pm AEST. I am hoping to provide you with more details in regard to a…
Announcement1 changeGameplay - Fall of an Empire
Dev Diary: Events and Modding
Hello all! This week we're going to look at two of the systems that have been the most interesting to develop: the dynamic event system, and the modding framework that lets you create your own content for Fall of an Emp…
Event23 changesGameplayUI/audio - Fall of an Empire
Dev Diary: Settlements & Economy
Hello all! Welcome back for the next dev diary, in which we'll be looking at settlements, buildings, and the economic engine that keeps your empire running (or, if you're not careful, brings it to its knees). Settlement…
Event12 changesGameplayMaps - Fall of an Empire
Dev Diary: Diplomacy & Wars
Hello again and welcome to this week’s diary, where we’re taking a look at diplomacy, wars, and espionage. As emperor, you're dealing with a world full of factions that all have their own agendas. Some want to trade wit…
Announcement9 changes2 numericBalance - Fall of an Empire
Dev Diary: Policies and the Imperial Court
Welcome back to the dev diaries! This week we're going to be looking at two closely linked systems: the Imperial Court and the Empire's policies. These are really the highest level of how you govern your realm as Empero…
Announcement5 changesBalanceGameplay - Fall of an Empire
Dev Diary: Military and Combat
Hello all! This week we're going to be looking at one of the most important systems in Fall of an Empire: the military. Armies are the backbone of your power - without them, you cannot defend your borders, crush rebelli…
Announcement7 changesGameplayBalance - Fall of an Empire
Dev Diary: Characters and Power Blocs
Hello all, this week we'll be looking at the character system and the power blocs that make up the imperial court. Fall of an Empire revolves around its characters. Unlike many strategy games where you interact with fac…
Event8 changesBalanceGameplay



