HomeGamesUpdatesPricingMethodology
Steam News4 March 20265mo ago

Patch 1.241

Hi all, I just pushed the first post-release patch for the game. New Features Military Delete and attach formation templates -- templates can now be deleted (with confirmation), and unassigned militaries can attach an e

In this update15

Full notes

Full Fall of an Empire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes9 additions22 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Performance
  • Fixes
addedMilitaryDelete and attach formation templates -- templates can now be deleted (with confirmation), and unassigned militaries can attach an existing template or create a new one directly from the sidebar
changedMilitaryStrength tooltip on the military sidebar explains formation status (no formation, over/under target, at target)
addedMilitaryUnits now provisioned with 3 months of resources when added to an army, preventing immediate attrition
removedPower BlocsWeak power blocs (below 25% of player military power) can no longer issue demands
addedMap & VisualsMap labels now have borders for improved readability
changedMap & VisualsHover indicator on settlement glances hints that they are clickable

Fall of an Empire changes

addedDelete and attach formation templates -- templates can now be deleted (with confirmation), and unassigned militaries can attach an existing template or create a new one directly from the sidebar
changedStrength tooltip on the military sidebar explains formation status (no formation, over/under target, at target)
addedUnits now provisioned with 3 months of resources when added to an army, preventing immediate attrition
removedWeak power blocs (below 25% of player military power) can no longer issue demands
addedMap labels now have borders for improved readability

Hi all, I just pushed the first post-release patch for the game.

New Features

Military

  • Delete and attach formation templates -- templates can now be deleted (with confirmation), and unassigned militaries can attach an existing template or create a new one directly from the sidebar

  • Strength tooltip on the military sidebar explains formation status (no formation, over/under target, at target)

  • Units now provisioned with 3 months of resources when added to an army, preventing immediate attrition

Power Blocs

  • Rich text and clickable links in power bloc demands and goal descriptions -- references to the Imperial Court now link directly to the relevant tab

  • Weak power blocs (below 25% of player military power) can no longer issue demands

  • Foederati and Personal power blocs form after game start

Map & Visuals

  • Map labels now have borders for improved readability

  • Hover indicator on settlement glances hints that they are clickable

  • Descriptive location text for armies and navies not near a settlement

UI & Quality of Life

  • Auto-Resume setting -- the game now stays paused after dismissing events and diplomatic notifications by default; a toggle in Settings > Gameplay restores the old behaviour

  • Blocked cursor and tooltips for besieged and blockaded settlements, preventing invalid actions

  • Per-tab hints added to the diplomacy screen

  • Edict UI improvedcountdown shows remaining days, gold cost deducted on enactment, clicking a new edict cancels the active one
  • Camera speed settings moved from Gameplay to Controls tab

  • Current language name shown alongside flag in the main menu

  • Vacant court position warning now opens the Imperial Court tab

  • Garrisoned army widgets now stack vertically instead of horizontally

  • Notification widgets now have tooltips

Console & Modding

  • 14 new console cheats covering military, characters, diplomacy, settlements, economy, and map

Balance Changes

  • Increased war enthusiasm penalty to prevent trivial early peace deals

  • Capped Kyrnos to 2 armies and Vituria to 4 armies maximum

Localisation

  • War names, rank names, and court position titles now fully localised

  • Event grammar and character info localisation updated for CJK languages and Russian

  • CJK text wrapping enabled in rich text tooltips

  • Settings controls, notifications, DLSS, FPS, and model names localised

  • Resource tooltip "/mo" suffix localised

  • Stat names in event effects localised

  • Replaced "wild ass" with "torsion engine" in Onager unit description to avoid literal animal translation in Chinese

  • Proper noun glossary added to the translation pipeline for consistent translations of proper nouns

Bug Fixes

Crashes & Saves

  • Fixed time freeze at high FPS after day 262,144 by changing date from float to double precision

  • Fixed use-after-free crash in tutorial event system from dangling reference during broadcast

  • Fixed crash from GC-collected retreated armies leaving dangling pointers in battle result arrays

  • Fixed crash from stale culture references in GetFormattedName

  • Fixed crash from stale entity references in link-building functions

  • Fixed crash from null faction in tax breakdown map legend

  • Fixed army formation state not restoring correctly on save/load (build queues, settlements, resource stockpiles)

  • Fixed sieges not restoring correctly when loading from main menu

Military

  • Fixed army movement speed and walk animation mismatch

  • Fixed garrisoned army attachments remaining visible after leaving

  • Fixed barricade meshes persisting after siege surrender

  • Fixed map mode and selection not clearing after army creation

Diplomacy & Wars

  • Fixed stale occupation on vassal settlements blocking building permanently after vassalisation

  • Fixed annexable territory highlights showing during rebellion wars

  • Fixed map not refreshing when vassal status changes

Tutorials

  • Rewrote tutorial polling to fix stuck campaigns and save-load issues, with sequence-breaking for players who complete objectives ahead of the tutorial

Power Blocs & Politics

  • Fixed spotlight event handling in HUD

Economy

  • Fixed build queue crash when OnBuildComplete was called before removing the completed item

  • Fixed tooltip hover inadvertently demolishing all buildings when hovering Fortress/Hermitage

UI

  • Fixed missing icons from soft reference assets not loading correctly

  • Fixed sieges not restoring correctly when loading from main menu

Performance

  • Optimised sea pathfinding

  • Optimised battle tick performance

  • Throttled court validation to every 7 days to reduce frame hitches

  • Reduced lag when starting battles

  • Prevented freezing when editing military templates

Settings

  • Fixed Steam achievement platform init deferring until EOS login completes

Source

Steam News / 4 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.