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Full notes
Full Fall of an Empire update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Performance
- Fixes
Fall of an Empire changes
Hi all, I just pushed the first post-release patch for the game.
New Features
Military
Delete and attach formation templates -- templates can now be deleted (with confirmation), and unassigned militaries can attach an existing template or create a new one directly from the sidebar
Strength tooltip on the military sidebar explains formation status (no formation, over/under target, at target)
Units now provisioned with 3 months of resources when added to an army, preventing immediate attrition
Power Blocs
Rich text and clickable links in power bloc demands and goal descriptions -- references to the Imperial Court now link directly to the relevant tab
Weak power blocs (below 25% of player military power) can no longer issue demands
Foederati and Personal power blocs form after game start
Map & Visuals
Map labels now have borders for improved readability
Hover indicator on settlement glances hints that they are clickable
Descriptive location text for armies and navies not near a settlement
UI & Quality of Life
Auto-Resume setting -- the game now stays paused after dismissing events and diplomatic notifications by default; a toggle in Settings > Gameplay restores the old behaviour
Blocked cursor and tooltips for besieged and blockaded settlements, preventing invalid actions
Per-tab hints added to the diplomacy screen
- Edict UI improvedcountdown shows remaining days, gold cost deducted on enactment, clicking a new edict cancels the active one
Camera speed settings moved from Gameplay to Controls tab
Current language name shown alongside flag in the main menu
Vacant court position warning now opens the Imperial Court tab
Garrisoned army widgets now stack vertically instead of horizontally
Notification widgets now have tooltips
Console & Modding
14 new console cheats covering military, characters, diplomacy, settlements, economy, and map
Balance Changes
Increased war enthusiasm penalty to prevent trivial early peace deals
Capped Kyrnos to 2 armies and Vituria to 4 armies maximum
Localisation
War names, rank names, and court position titles now fully localised
Event grammar and character info localisation updated for CJK languages and Russian
CJK text wrapping enabled in rich text tooltips
Settings controls, notifications, DLSS, FPS, and model names localised
Resource tooltip "/mo" suffix localised
Stat names in event effects localised
Replaced "wild ass" with "torsion engine" in Onager unit description to avoid literal animal translation in Chinese
Proper noun glossary added to the translation pipeline for consistent translations of proper nouns
Bug Fixes
Crashes & Saves
Fixed time freeze at high FPS after day 262,144 by changing date from float to double precision
Fixed use-after-free crash in tutorial event system from dangling reference during broadcast
Fixed crash from GC-collected retreated armies leaving dangling pointers in battle result arrays
Fixed crash from stale culture references in GetFormattedName
Fixed crash from stale entity references in link-building functions
Fixed crash from null faction in tax breakdown map legend
Fixed army formation state not restoring correctly on save/load (build queues, settlements, resource stockpiles)
Fixed sieges not restoring correctly when loading from main menu
Military
Fixed army movement speed and walk animation mismatch
Fixed garrisoned army attachments remaining visible after leaving
Fixed barricade meshes persisting after siege surrender
Fixed map mode and selection not clearing after army creation
Diplomacy & Wars
Fixed stale occupation on vassal settlements blocking building permanently after vassalisation
Fixed annexable territory highlights showing during rebellion wars
Fixed map not refreshing when vassal status changes
Tutorials
Rewrote tutorial polling to fix stuck campaigns and save-load issues, with sequence-breaking for players who complete objectives ahead of the tutorial
Power Blocs & Politics
Fixed spotlight event handling in HUD
Economy
Fixed build queue crash when OnBuildComplete was called before removing the completed item
Fixed tooltip hover inadvertently demolishing all buildings when hovering Fortress/Hermitage
UI
Fixed missing icons from soft reference assets not loading correctly
Fixed sieges not restoring correctly when loading from main menu
Performance
Optimised sea pathfinding
Optimised battle tick performance
Throttled court validation to every 7 days to reduce frame hitches
Reduced lag when starting battles
Prevented freezing when editing military templates
Settings
Fixed Steam achievement platform init deferring until EOS login completes
Source
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