What changed
0 fixes5 additions4 changes4 removals
- UI and audio
- Balance
- Gameplay
- Performance
- Events
addedJust a small patch for today that fixes up a few bugs and does some minor rebalancing while I work on the next major update (which seems to continually grow - I am not immune to scope creep). I'm hoping to get it out by the start of May. It will include the new UI, ability to play as other characters, and modding tools.
addedOriginally I wanted to have all the modding tools available and ready to go before the next patch, but instead I'm going to bundle them in with it. The biggest problem is that currently the UI, landscape, province borders, rivers and settlements require the Unreal Editor to work with, but that means shipping a massive editor - probably about 100GB - due to engine modifications, and also requires a lot of legal wrangling and work to be able to create a new editor for each release.
addedInstead, my plan is to make more things dynamically loaded at the start of the game (such as the landscape, rivers and province borders) and create a small, non-Unreal program that will let you visually edit these. The new UI system is also going to save a ton of headaches, since it will be fully (and very easily) moddable.
addedI'm going to do a dev diary on the new UI soon - lots to cover there.
changedExperience bar shows active XP sources and role-based XP awards. Rebalanced what counts toward experience.
addedAdded starting bishops (+ fix clergy auto-assign)
Fall of an Empire changes
addedJust a small patch for today that fixes up a few bugs and does some minor rebalancing while I work on the next major update (which seems to continually grow - I am not immune to scope creep). I'm hoping to get it out by the start of May. It will include the new UI, ability to play as other characters, and modding tools.
addedOriginally I wanted to have all the modding tools available and ready to go before the next patch, but instead I'm going to bundle them in with it. The biggest problem is that currently the UI, landscape, province borders, rivers and settlements require the Unreal Editor to work with, but that means shipping a massive editor - probably about 100GB - due to engine modifications, and also requires a lot of legal wrangling and work to be able to create a new editor for each release.
addedInstead, my plan is to make more things dynamically loaded at the start of the game (such as the landscape, rivers and province borders) and create a small, non-Unreal program that will let you visually edit these. The new UI system is also going to save a ton of headaches, since it will be fully (and very easily) moddable.
addedI'm going to do a dev diary on the new UI soon - lots to cover there.
changedExperience bar shows active XP sources and role-based XP awards. Rebalanced what counts toward experience.
Hi all,
Just a small patch for today that fixes up a few bugs and does some minor rebalancing while I work on the next major update (which seems to continually grow - I am not immune to scope creep). I'm hoping to get it out by the start of May. It will include the new UI, ability to play as other characters, and modding tools.
Originally I wanted to have all the modding tools available and ready to go before the next patch, but instead I'm going to bundle them in with it. The biggest problem is that currently the UI, landscape, province borders, rivers and settlements require the Unreal Editor to work with, but that means shipping a massive editor - probably about 100GB - due to engine modifications, and also requires a lot of legal wrangling and work to be able to create a new editor for each release.
Instead, my plan is to make more things dynamically loaded at the start of the game (such as the landscape, rivers and province borders) and create a small, non-Unreal program that will let you visually edit these. The new UI system is also going to save a ton of headaches, since it will be fully (and very easily) moddable.
I'm going to do a dev diary on the new UI soon - lots to cover there.
For this update:
Features
Experience bar shows active XP sources and role-based XP awards. Rebalanced what counts toward experience.
Allow declaring siblings, grandchildren, nieces/nephews as heir
Added starting bishops (+ fix clergy auto-assign)
Fixes
Game no longer crashes due to other programs using too much memory
Settlement effect textures no longer keep growing and using up VRAM
LLM event context no longer freed mid-request
Religion share shown in Clergy tab
HUD faction assigned before binding settlement warning events on load
Court positions no longer auto-fill/vacate against player intent
Warning events rebind when HUD constructs before player faction
Balance
Thank you,
Joe