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Steam News10 March 20265mo ago

Patch 1.243

Hi all, I've got a new update for you. New Features Diplomacy & Politics Pay Ransom -- new interaction to pay gold to retrieve imprisoned courtiers from foreign factions Diplomatic Marriage & Reassert Authority -- added

In this update10

Full notes

Full Fall of an Empire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions25 changes8 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
  • Events
addedHi all, I've got a new update for you.
addedDiplomacy & PoliticsPay Ransom -- new interaction to pay gold to retrieve imprisoned courtiers from foreign factions
addedDiplomacy & PoliticsDiplomatic Marriage & Reassert Authority -- added to peacetime negotiation options, giving more tools during diplomacy
changedUI & Quality of LifePinned Items -- bookmark settlements, characters, and armies to a persistent bar at the top of the screen for quick access
changedUI & Quality of LifeRename Militaries, Settlements & Children -- rename your armies, vassal settlements, and player dynasty children
changedUI & Quality of LifeDisease Info -- settlement sidebar now shows active diseases and their effects

Fall of an Empire changes

addedHi all, I've got a new update for you.
addedPay Ransom -- new interaction to pay gold to retrieve imprisoned courtiers from foreign factions
addedDiplomatic Marriage & Reassert Authority -- added to peacetime negotiation options, giving more tools during diplomacy
changedPinned Items -- bookmark settlements, characters, and armies to a persistent bar at the top of the screen for quick access
changedRename Militaries, Settlements & Children -- rename your armies, vassal settlements, and player dynasty children

Hi all, I've got a new update for you.

New Features

Diplomacy & Politics

  • Pay Ransom -- new interaction to pay gold to retrieve imprisoned courtiers from foreign factions

  • Diplomatic Marriage & Reassert Authority -- added to peacetime negotiation options, giving more tools during diplomacy

  • Province Build Focus -- set build focus directives on vassal provinces to guide AI construction priorities

Military

  • Unit Encyclopedia -- full encyclopedia entries for all army and navy unit types

  • Instant Embark -- armies automatically board navies when both are garrisoned in the same settlement

UI & Quality of Life

  • Pinned Items -- bookmark settlements, characters, and armies to a persistent bar at the top of the screen for quick access

  • Rename Militaries, Settlements & Children -- rename your armies, vassal settlements, and player dynasty children

  • Disease Info -- settlement sidebar now shows active diseases and their effects

  • Redesigned Building Browser -- tabbed category filter replaces the old list, with tutorial hints for new players

  • Building Icons on Economy Map -- economy map mode now shows building icons and highlights built structures

  • Smooth Camera Panning -- camera edge-panning now uses eased movement for a smoother feel

  • Clickable Governor Map -- governor map mode is now interactive; clicking highlights all provinces under the same governor

  • Settlement Sidebar -- now displays region, land area, and domain information

  • Monthly Income Breakdown -- all gold changes are tracked in the monthly income snapshot with handpicked colour-coded graph segments

  • Diplomacy Hints -- province tooltips show diplomacy status for foreign factions

  • Unit Tooltips -- now show tier, speed, and build time

  • Open Save Folder -- button on the load game screen to open the save games folder in Explorer

  • Domain Name Display -- regional power blocs now show their domain's name

  • Family tree and patronage terminology updated throughout the UI

  • Encyclopedia hint and building tooltips now explain the click-to-build mechanic

Balance Changes

  • Cities can now grow beyond 100,000 population with diminishing returns

  • Naval Transport -- replaced abstract unit weight system with manpower-based capacity, making naval logistics more intuitive

  • Kyrnos Rebellion Navy -- the Kyrnos rebellion now spawns with a navy, making the tutorial island conflict more dynamic

  • Cultural integration now restricted to cultures within other culture groups, preventing same-group integration

  • Removed wood resource cost from Shipyard

  • Removed gold resource cost from Sacred Cairn

  • Initial units in new formations now cost gold

  • Disloyal governors only cause unrest when they also personally dislike the ruler

Bug Fixes

Military

  • Fixed armies attempting instant embark in the same frame as ungarrisoning

  • Armies no longer get stuck in settlements or at sea

  • Spawned armies now snap to the landscape surface, preventing the stuck-in-ground bug

  • Armies and navies deselect immediately when they rebel

  • Siege action only appears on settlements at war with the player

  • Formation templates sync correctly and handle missing target settlements for replenishment

  • AI war blocs no longer force automatic white peace

Diplomacy & Politics

  • Dynasty extinction now correctly triggers game over when the player ruler dies without a same-dynasty heir

  • Patronage status no longer shown for dead characters

  • Garrisons are expelled on peace treaty rather than destroyed

UI

  • Edicts display as disabled rather than hidden before the throne is claimed

  • Automation checkbox states refresh properly after loading a save

  • Popup widgets no longer play close animation when reopened

  • Imperator trait gain and loss notifications now use custom event text

  • Melancholy trait renamed to Despondent to avoid confusion with the Melancholic personality

  • Encyclopedia respects the current language setting and supports Escape to close from the main menu

  • AI-generated event text no longer uses faux-subtlety patterns

Other

  • Landing site markers replaced with instanced mesh rendering, reducing draw calls during naval operations

  • Fixed crash-causing issues: dangling pointers, null faction references, and out-of-memory edge cases

  • Deterministic new game initialisation for consistent world generation

  • Prevented bulk-syncing locally saved achievements to Steam on startup

  • Sea routes generate per-level meshes instead of a single shared asset

  • City bell ambient sounds reduced in volume and frequency

  • Improved save game error logging with specific failure reasons

  • New event artwork for several interactions

Thank you,

Joe

Source

Steam News / 10 March 2026

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