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Full notes
Full Fall of an Empire update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
- Events
Fall of an Empire changes
Hi all, I've got a new update for you.
New Features
Diplomacy & Politics
Pay Ransom -- new interaction to pay gold to retrieve imprisoned courtiers from foreign factions
Diplomatic Marriage & Reassert Authority -- added to peacetime negotiation options, giving more tools during diplomacy
Province Build Focus -- set build focus directives on vassal provinces to guide AI construction priorities
Military
Unit Encyclopedia -- full encyclopedia entries for all army and navy unit types
Instant Embark -- armies automatically board navies when both are garrisoned in the same settlement
UI & Quality of Life
Pinned Items -- bookmark settlements, characters, and armies to a persistent bar at the top of the screen for quick access
Rename Militaries, Settlements & Children -- rename your armies, vassal settlements, and player dynasty children
Disease Info -- settlement sidebar now shows active diseases and their effects
Redesigned Building Browser -- tabbed category filter replaces the old list, with tutorial hints for new players
Building Icons on Economy Map -- economy map mode now shows building icons and highlights built structures
Smooth Camera Panning -- camera edge-panning now uses eased movement for a smoother feel
Clickable Governor Map -- governor map mode is now interactive; clicking highlights all provinces under the same governor
Settlement Sidebar -- now displays region, land area, and domain information
Monthly Income Breakdown -- all gold changes are tracked in the monthly income snapshot with handpicked colour-coded graph segments
Diplomacy Hints -- province tooltips show diplomacy status for foreign factions
Unit Tooltips -- now show tier, speed, and build time
Open Save Folder -- button on the load game screen to open the save games folder in Explorer
Domain Name Display -- regional power blocs now show their domain's name
Family tree and patronage terminology updated throughout the UI
Encyclopedia hint and building tooltips now explain the click-to-build mechanic
Balance Changes
Cities can now grow beyond 100,000 population with diminishing returns
Naval Transport -- replaced abstract unit weight system with manpower-based capacity, making naval logistics more intuitive
Kyrnos Rebellion Navy -- the Kyrnos rebellion now spawns with a navy, making the tutorial island conflict more dynamic
Cultural integration now restricted to cultures within other culture groups, preventing same-group integration
Removed wood resource cost from Shipyard
Removed gold resource cost from Sacred Cairn
Initial units in new formations now cost gold
Disloyal governors only cause unrest when they also personally dislike the ruler
Bug Fixes
Military
Fixed armies attempting instant embark in the same frame as ungarrisoning
Armies no longer get stuck in settlements or at sea
Spawned armies now snap to the landscape surface, preventing the stuck-in-ground bug
Armies and navies deselect immediately when they rebel
Siege action only appears on settlements at war with the player
Formation templates sync correctly and handle missing target settlements for replenishment
AI war blocs no longer force automatic white peace
Diplomacy & Politics
Dynasty extinction now correctly triggers game over when the player ruler dies without a same-dynasty heir
Patronage status no longer shown for dead characters
Garrisons are expelled on peace treaty rather than destroyed
UI
Edicts display as disabled rather than hidden before the throne is claimed
Automation checkbox states refresh properly after loading a save
Popup widgets no longer play close animation when reopened
Imperator trait gain and loss notifications now use custom event text
Melancholy trait renamed to Despondent to avoid confusion with the Melancholic personality
Encyclopedia respects the current language setting and supports Escape to close from the main menu
AI-generated event text no longer uses faux-subtlety patterns
Other
Landing site markers replaced with instanced mesh rendering, reducing draw calls during naval operations
Fixed crash-causing issues: dangling pointers, null faction references, and out-of-memory edge cases
Deterministic new game initialisation for consistent world generation
Prevented bulk-syncing locally saved achievements to Steam on startup
Sea routes generate per-level meshes instead of a single shared asset
City bell ambient sounds reduced in volume and frequency
Improved save game error logging with specific failure reasons
New event artwork for several interactions
Thank you,
Joe
Source
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