In this update3
Full notes
Full Fairtravel Battle CCG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
- Server
- Events
Fairtravel Battle CCG changes
Note: Urgent updates will not be translated to other languages
Patch notes
Card Changes
Added fatigue damage options for custom modes instead of deckout
Added uniqueness limit options for custom modes (so you can have multiple weapons or unique followers)
Changed Chaos Raid boss penalty when it runs out of cards to destroy the current phase and shuffle the deck back (instead of just 10 damage and shuffle)
Added healing reminder to Parched Hound so it clarifies how healing works
Fixed multiple Grave Auras being attachable to a single follower
Reinforce the Guard now adds +1 to its effect (X + 1)
Draconic Arbiter now costs 2 (down from 5)
Draconic Guardians now cost 3 (down from 5)
Draconic Keep now costs 2 (down from 5)
Draconic Might now costs 3 (down from 4)
Draconic Reinforcements now cost 5 (down from 6)
Draconic Roar now costs 1 (down from 3)
Draconic Shift now costs 4 (down from 5)
Draconic Strength now costs 5 (down from 6)
Draconic Threat now costs 4 (down from 6)
Treasure Trove now costs 2 (down from 4)
UX Changes
Added strength counter indicators to cards
Other Changes
Redan Explorer is played by the CPU before resource actions when able
Improved essence selection for CPU players
Made CPU players more aggressive when they're low on HP
Fixes to server errors
Fixed endless pending victory rewards
Disabled changed cards screen
CPU should use temporary buffs better (by targeting characters that can attack)
Source
Changelog.gg summarizes and formats this update. How we read updates.
