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Steam News7 August 20261d ago

Post-Launch Update for the 7th of August

Note: Urgent updates will not be translated to other languages Patch notes Card Changes Added fatigue damage options for custom modes instead of deckout Added uniqueness limit options for custom modes (so you can have m

In this update3

Full notes

Full Fairtravel Battle CCG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions5 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
  • Server
  • Events
changedNote: Urgent updates will not be translated to other languages
addedCard ChangesAdded fatigue damage options for custom modes instead of deckout
addedCard ChangesAdded uniqueness limit options for custom modes (so you can have multiple weapons or unique followers)
changedCard ChangesChanged Chaos Raid boss penalty when it runs out of cards to destroy the current phase and shuffle the deck back (instead of just 10 damage and shuffle)
addedCard ChangesAdded healing reminder to Parched Hound so it clarifies how healing works
fixedCard ChangesFixed multiple Grave Auras being attachable to a single follower

Fairtravel Battle CCG changes

changedNote: Urgent updates will not be translated to other languages
addedAdded fatigue damage options for custom modes instead of deckout
addedAdded uniqueness limit options for custom modes (so you can have multiple weapons or unique followers)
changedChanged Chaos Raid boss penalty when it runs out of cards to destroy the current phase and shuffle the deck back (instead of just 10 damage and shuffle)
addedAdded healing reminder to Parched Hound so it clarifies how healing works

Note: Urgent updates will not be translated to other languages

Patch notes

Card Changes

  • Added fatigue damage options for custom modes instead of deckout

  • Added uniqueness limit options for custom modes (so you can have multiple weapons or unique followers)

  • Changed Chaos Raid boss penalty when it runs out of cards to destroy the current phase and shuffle the deck back (instead of just 10 damage and shuffle)

  • Added healing reminder to Parched Hound so it clarifies how healing works

  • Fixed multiple Grave Auras being attachable to a single follower

  • Reinforce the Guard now adds +1 to its effect (X + 1)

  • Draconic Arbiter now costs 2 (down from 5)

  • Draconic Guardians now cost 3 (down from 5)

  • Draconic Keep now costs 2 (down from 5)

  • Draconic Might now costs 3 (down from 4)

  • Draconic Reinforcements now cost 5 (down from 6)

  • Draconic Roar now costs 1 (down from 3)

  • Draconic Shift now costs 4 (down from 5)

  • Draconic Strength now costs 5 (down from 6)

  • Draconic Threat now costs 4 (down from 6)

  • Treasure Trove now costs 2 (down from 4)

UX Changes

  • Added strength counter indicators to cards

Other Changes

  • Redan Explorer is played by the CPU before resource actions when able

  • Improved essence selection for CPU players

  • Made CPU players more aggressive when they're low on HP

  • Fixes to server errors

  • Fixed endless pending victory rewards

  • Disabled changed cards screen

  • CPU should use temporary buffs better (by targeting characters that can attack)

Source

Steam News / 7 August 2026

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