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Steam News3 August 20266d ago

Post-Launch Update for 2nd of August

Note: Urgent updates will not be translated to other languages Patch notes Card Changes Reinforce the Guard should now properly work with cards temporarily gaining Guardian Nalari Skyseeker now gives active mana when in

In this update3

Full notes

Full Fairtravel Battle CCG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions4 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Store
  • Events
changedNote: Urgent updates will not be translated to other languages
changedCard ChangesNalari Skyseeker now gives active mana when increasing your essences and mana limit, like Focus Point
fixedCard ChangesFixed a bug where Arfactus would not cause a hero to be defeated by damage
fixedCard ChangesFixed a bug where Gloom Core would not summon a token if the field was full and the target was destroyed, clearing space for a token
fixedUX ChangesFixed Explorer game mode starting out with no heroes
removedUX ChangesExplorer mode no longer lets you pick heroes you don't own (Supporter bundle)

Fairtravel Battle CCG changes

changedNote: Urgent updates will not be translated to other languages
changedNalari Skyseeker now gives active mana when increasing your essences and mana limit, like Focus Point
fixedFixed a bug where Arfactus would not cause a hero to be defeated by damage
fixedFixed a bug where Gloom Core would not summon a token if the field was full and the target was destroyed, clearing space for a token
fixedFixed Explorer game mode starting out with no heroes

Note: Urgent updates will not be translated to other languages

Patch notes

Card Changes

  • Reinforce the Guard should now properly work with cards temporarily gaining Guardian

  • Nalari Skyseeker now gives active mana when increasing your essences and mana limit, like Focus Point

  • Numbing Sphere is now 3-cost (down from 5) and Once Per Turn

  • Call of Darkness now Explores for an Undead instead of summoning a token

  • Fixed a bug where Arfactus would not cause a hero to be defeated by damage

  • Fixed a bug where Gloom Core would not summon a token if the field was full and the target was destroyed, clearing space for a token

UX Changes

  • Fixed Explorer game mode starting out with no heroes

  • Explorer mode no longer lets you pick heroes you don't own (Supporter bundle)

  • Fixed card name when the Uniqueness prompt appears so it shows the card being replaced

  • Fixed End Turn button colors on multiplayer

  • You can now skip the card selection in Explorer, so your deck isn't forced to get useless cards

  • You now get gold on loss, as long as you survived the minimum required time for rewards (60s)

  • Added mouse/tap indicator for cards so players are aware they can zoom into them in the collection and in-game. This is due to many players not realizing this and struggling to read them

Other Changes

  • Fixed some issues with the official server that could cause it to enter a bad state for all games until restart

  • Servers default back to Mono instead of IL2CPP because IL2CPP is not giving the necessary debug info for fixing bugs. Servers will become considerably smaller in used disk space!

  • Normal CPU now uses random moves among the positive moves it can do, rather than the worst one. The reason for this is because it feels like you're basically fighting a goldfish, it barely does anything interesting!

  • Normal and Hard CPU now have stronger targeting logic!

Source

Steam News / 3 August 2026

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