In this update3
Full notes
Full Fail Fail Succeed update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! The game has undergone some proper professional testing, and you have provided great feedback. The number of bugs were not too long, but some were hard to squash. Either way here we are with an update! but first...
What changed
- Server
- Gameplay
- UI and audio
- Balance
- Fixes
Fail Fail Succeed changes
We have a discord!
We've been getting questions and feedback from people regarding the game, and figured that we'd start up a server for anyone interested to join. Come have a chat, share some dog pictures, talk shop or give your feedback! I (Martin) will also try to drop some work-in-progress updates along the way for those interested. We'd love to have you! Just click on over and join!
Fixes (amongst others)
Spawn points should reliably be setting now
Hitting your head on one side, and body on the other should no longer get you stuck.
You should be able to clear 8x8 pixel gaps now without problems.
Block duplication glitch in the lobby has been patched.
Resolution changes and switching between windowed and full screen should now work as intended.
Rebinds should now properly rebind no matter which binding you're trying to change.
Scoreboard accurately states seconds or minutes.
Localization has been reworked and should be ready for more languages.
Changing languages should no longer cause text to spill out.
Gamepad inputs buffer has been tweaked to drastically improve accuracy. (no more accidentally falling through platforms!)
Gamepad running speed is now the same as on keyboard.
Sand colliders have been corrected.
Cutscenes should now reset as intended.
Jumping at a wall, you should no longer hit your head.
And many more tweaks...
Other changes
There are more dogs to choose from now! Thank you to everyone who's submitted your dogs to me, it's been a pleasure to pixel them into the game! You will find them under options. I've also changed up some of the animations in the game, making them a bit more lively. I hope you enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
