Full notes
Full Fading Voices update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
- Server
Fading Voices changes
Hi everyone! This is an interim update, as was 0.4.5; where a few things are fixed within the game, but there is no shortage of important fixes, for example the old map that is still visible when switching to a new one or the addition of a map for the inn in town. So, here are the main changes, as always, remembering that you can watch me build the game live on Twitch. or on YouTube!
When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game
The cards in the BlackJack minigame, may appear moved to the left instead of the center
You may find some holes or mispelling in the translations, simply report them so I can fix them
When fishing, it will may tell that you missed even if you where in the area
When fishing, the pointer may could stop after starting the QTE.
When pressing a button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended
When starting a battle, the Arrows and Wheel (Used in Magic Attacks) QTEs might bug out and not appear, but when re-using the skill, they will appear
Sometimes, the game over screen might take a couple of seconds more to pop up.
The player might still see a glimp of the old map when loading the new one.
When an enemy approaches, even if the game is set to always dash, it will force the player to walk.
Added an inn map to Silika, Serenity Arboretum and Koìnè, in which the BlackJack minigame was moved to the inn.
Added a post-obtained description to the in-game trophies
Added a battleback to Ardennes Forest and to Silika
Added the option to take nothing at restaurants and exit the conversation
Added states to the Row settings, making the us of it more strategic, and fixed texts in the Row Menù.
Added the character's final words when the game over screen appears, depending on who the party leader is
Added the meteo system to Silika
Added a battleback for Silika for the Egguos Broken Subquest
Added an option to meditate and choose the time at the campfires
Fixed holes in the translation
Fixed the enemy positions, making them closers and being included in the battle camera.
Improved the retry costs that can be found on the game over screen
Made the game run smoother when the player is approached by an enemy, and also made the menù available to be called when approached by an enemy
Visual Updated the Repulus Church Background during the prologue cutscene
Visual Updated Koìnè's water layer, fixed the missing two pixels on the exit, added a missing pedestal on the ground, fixed an hole in the map, removed a door that was showed instead of a window on a house, and resized the doors in Koìnè
Visual Updated the Underground Tunnels making the ceiling more cave-like and less boxy
Removed redundant text from the fast travel menù
Reduced the enemy level scaling, making getting through the game much less difficulty.
Resized Underground Tunnel to improve how it runs, this caused the change of the whole position of enemies and treasures on the map
Resized the boat of the ferryman and wagon of the charioteer in Serenity Arboretum
Removed the "Help" Command in the main menù and moved the "Help" as tutorials in the "Books" Command menù that will be added in 0.7
Removed the title for the Weapon and Armor Shop, and added a specific indicator created for the Weapon and Armor Shops
Removed Debugging Leftovers, as debugging saves
Removed unused materials, making the game lighter
Fixed the Grappler Tutorial Boss doing a move that does nothing
Removed Debugging Characters
Made more characters dialogue changing during night-day
Added shadows to all NPCs
Fixed quest indicators in Koìnè
Items are now listed Alphabetical
Ten New Enemies
Five New Secondary Quests
Two New Maps (Casinò and Casinò Undeground)
One New Main Story Quests
Two New Playable Characters
Two New Minigames
Visual Upgrades
Original Soundtracks
Fixed a bug where one of the kidnapped people in Adoette Forest walked on trees, making it unreachable
Fixed a bug that let the player walk on trees and altures in Silika
Fixed a bug that made the player don't pay when ordering food in a restaurant
Fixed a bug that added the food status only to Frey and not the whole party.
Fixed a bug for which Sabsa doesn't join the party in the main story
Fixed a bug that doesn't add Kyslar against the Grappler Boss Fight and doesn't show any battleback
Fixed a bug that made the "Sailing Family" Subquest able to be completed before it's obtained
Fixed a bug that showed late-game enemies during the tutorial battle
Fixed a bug for which when doing the "Broken Egguos" subquest and losing, the game processesd as if the player won
Fixed a bug that didn't let the player fast travel to Serenity Arboretum City
Fixed a bug that still showed the timer when it was over
Fixed a glitch that didn't showed when an autosave happened
Fixed a bug in the command menù in the French language
Fixed a bug that made fast travel unaccessible from Koìnè
Fixed a bug that prevented exiting from the map or using a campfire when entering Adoette Forest
Fixed a bug that didn't let the player proceed deep into Adoette Forest after the story part that takes place there
Fixed a bug that let the player use the campfire menù and leave the map during a cutscene segment
Fixed a bug where the remains of a map may be imported on another map. Due to the nature of coding, however, the player might still see a glimp of the old map when loading the new one.
Please report any issues on the game's Discord Server
Include a screenshot, it makes it much easier to fix!
Or write a post in the community tab, I make sure to check that out sometimes
Source
Changelog.gg summarizes and formats this update. How we read updates.
