HomeGamesUpdatesPricingMethodology
Steam News24 November 20257mo ago

Fade Survival — Update 0.0.6.0 Is Live!

This update brings some long-awaited features, a big world overhaul, and a batch of quality-of-life improvements across the board.

In this update5

Full notes

Full Fade Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions5 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
changedThis update brings some long-awaited features, a big world overhaul, and a batch of quality-of-life improvements across the board.
changed🧟 Zombies Have ArrivedHeavies – Armored brutes that hit hard and soak up damage.
changed🌍 FadedWorld Optimization + Arendella Phase-OutWe’ve made major performance and streaming improvements to FadedWorld , giving you a smoother experience across the map. With these updates, we’ll be phasing out the old Arendella map —it’s officially on its way to retirement. If you’ve still been playing on it, now’s the time to jump over.
changed🖥️ UI ImprovementsSeveral interface updates and polish passes have landed, making inventory and general interaction cleaner and easier to read.
fixed🔫 Weapon Clipping FixesWeapons should now behave properly when close to walls and objects. The weird clipping and forced offsets many of you reported should be resolved or heavily reduced.
changed🔧 Other Fixes & TweaksSmall adjustments and stability improvements are scattered throughout this build. More detailed notes will continue to roll out as systems evolve.

Fade Survival changes

changedThis update brings some long-awaited features, a big world overhaul, and a batch of quality-of-life improvements across the board.
changedHeavies – Armored brutes that hit hard and soak up damage.
changedWe’ve made major performance and streaming improvements to FadedWorld , giving you a smoother experience across the map. With these updates, we’ll be phasing out the old Arendella map —it’s officially on its way to retirement. If you’ve still been playing on it, now’s the time to jump over.
changedSeveral interface updates and polish passes have landed, making inventory and general interaction cleaner and easier to read.
fixedWeapons should now behave properly when close to walls and objects. The weird clipping and forced offsets many of you reported should be resolved or heavily reduced.

This update brings some long-awaited features, a big world overhaul, and a batch of quality-of-life improvements across the board.

🧟 Zombies Have Arrived

Our first wave of infected enemies is now roaming the world:

  • Slow Zombies – Classic shamblers. Dangerous in groups.

  • Runners – Fast, aggressive, and relentless.

  • Heavies – Armored brutes that hit hard and soak up damage.

Expect more variants, behaviors, and AI work in future patches.

🌍 FadedWorld Optimization + Arendella Phase-Out

We’ve made major performance and streaming improvements to FadedWorld, giving you a smoother experience across the map. With these updates, we’ll be phasing out the old Arendella map —it’s officially on its way to retirement. If you’ve still been playing on it, now’s the time to jump over.

🖥️ UI Improvements

Several interface updates and polish passes have landed, making inventory and general interaction cleaner and easier to read.

🔫 Weapon Clipping Fixes

Weapons should now behave properly when close to walls and objects. The weird clipping and forced offsets many of you reported should be resolved or heavily reduced.

🔧 Other Fixes & Tweaks

Small adjustments and stability improvements are scattered throughout this build. More detailed notes will continue to roll out as systems evolve.

Thanks for all the continued testing and feedback. More content is coming soon—keep the reports coming and stay safe out there in Fade Survival.

Source

Steam News / 24 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.