Full notes
Full Fade Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Fade Survival changes
This update brings major new systems, improvements, and fixes across the board:
🧭 New Features
AI-Guarded Bank: Rob the bank protected by armed AI guards — get in, grab the cash, and escape alive.
- Trader AreaVisit a new trading hub to safely buy, sell, and barter your loot.
- Modular VehiclesBuild and customize vehicles your way, with updated animations and proper engine audio .
Dynamic Footstep Audio: Footsteps now change based on speed and footwear, making stealth and movement more immersive.
Flashlight Attachments: Equip lights directly to your gear or weapons for better visibility at night.
Parachuting: Jump, deploy, and glide — plus fixes for smoother deployment and control.
🐛 Fixes & Improvements
Fixed weapon-holding visual bugs.
Fixed fuel refinery flames not showing.
Fixed clothing not animating at long distances.
Fixed overnight freezing/starvation issues.
AI now drop their weapons when killed — take what’s theirs.
Updated compass UI at the top of the screen.
Fixed and polished several icons.
Countless minor tweaks and optimizations for stability and performance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
