In this update5
Full notes
Full Fade Survival update
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What changed
- Gameplay
- Store
- UI and audio
- Fixes
- Maps
- Performance
Fade Survival changes
π New Gameplay Features
Oxygen + Diving System β Explore underwater with proper oxygen management.
Airdrops on Arendella β Supply drops now spice up exploration and PvP.
Bank Building + Robbery System β Rob the vault! 5-minute robbery timer, with 20-minute cooldowns.
Multi-Currency System + ATMs β Earn, store, and use different currencies. (Bank building assets now in-game!)
π οΈ Survival & Crafting Updates
Base Decay System β Structures now decay over time if not maintained. (Includes new upkeep UI).
Food Fatigue β Eating the same food 4+ times reduces its nutrition by half.
Wet & Decay Mechanics:
Items inside clothing now get wet/dry along with the clothing.
Wet items decay faster.
Wet ammo can jam your weapons (wait to dry them out).
Sickness System β Eating raw or spoiled meat makes you sick for 60 seconds. Includes HUD indicator.
Air Conditioner β New crafting recipe + fixed pickup.
Crafting UI Upgrade β Tooltips now clearly show how many resources you have vs. whatβs required.
New Crafting Icons β Currency and recipes now have proper icons.
π« Weapons & Combat
AK110 β New firing animation, plus fixed weapon/magazine descriptions.
Weapon Handling β Fixed audio for equipping, unequipping, loading, and unloading magazines.
Crosshair β Fixed issue with aiming crosshair.
π World & Systems
Bank asset introduced to the map (fully functional with vault/robbery).
Electrical cable build part added (prevents building errors).
βοΈ Quality of Life & Changes
All items now only take 1 inventory slot (no more bulky stacks).
Entering water now correctly stows held items, and you canβt pull them out while submerged.
Fixed weird first-person player body visuals in water.
Fixed crafting recipe blueprint issues.
Fixed Easter Egg Cave crash when breaking rocks.
Source
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