In this update2
Full notes
Full FADE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Events
FADE changes
HEY EVERYONE,
Taking a break from working on the Whisper Update to present an announcement. To celebrate FADE's last 10 days of it's Kickstarter we released a brand new Early Access Demo that includes a series of quality of life improvements, better performance, and shorter loading screens. New Features are as follows:
Bloom Slider
Game Music Slider
Changes to Blunt moveset to remove double swing attack
Changes to Twinsword moveset to remove wide swing attack
Changes to map loading: Now the main menu is apart of the world map, drastically getting rid of some long load times.
Changes to NPC Dialogue Settings
NPC Dialogues now de-aggro enemies to remove combat music
Additionally fixes some gripes with combat. To scour it and make sure there aren't any pesky bugs lying in wait, we're launching a Speed Run Competition from 2/19-3/1/25.
DEMO SPEED RUN EVENT
As it may be news to some, a lot of my continued passion for Souls-likes came from watching Speed Runs on the Games Done Quick twitch streams. It enthuses my passion for developing games, seeing how players play them, and seeing the impact the gaming community has on the world. TIMEFRAME: 2/19/25 - 3/1/25, FINAL ANNOUNCEMENT 3/8/25 Head to https://www.fade-rpg-official.com/speed-run to learn more if you're interested in getting involved.
WHATS NEXT?
As for what's next on the horizon. Lot's and lot's of work. We've reached 29,000 in funding at this current juncture and it's only gonna go further leading into our last 10 days. Additionally be on the look out for a gameplay stream by DansGaming 2/20 at 12 PM PST. He's gonna be doing a key giveaway and providing more information.
We're gonna keep it pushing. We've definitely got enough to make new content and finish the game. It'll take more if we plan on working on it full time. I.E I make this post from my day job lol. To give you some expectations, the following will be included in the Whisper Update:
New Intro Cinematic
New tutorial changes
Changes to the first story events after the tutorial
Enemy spawn changes
Access to methods to reach the first Story boss in Whisper
Access to a new questline to get into Baltane Capital
New NPCs
New Dialogues
New Equipment
New Bosses and Side enemies
Lastly New Side quests that unlock new NPCS
We've come along way and we're not stopping.
Anyway, looking forward to all the bugs you all uncover, keep posting in the forums (I'm watching them avidly day and night) and be safe out there.
Here's some links to our newest devlog series and a video by content creator Beelz who gave the game a try.
Source
Changelog.gg summarizes and formats this update. How we read updates.
