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Steam News8 January 20242y ago

Patch Notes 1.0.0

Misc Improvements More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates Low market supply does not use sad face icons, to avoid implying a p

In this update3

Full notes

Full Factory Town Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition5 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
changedMisc ImprovementsMore details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates
changedBalance ChangesMarkets can be oversupplied even from the start of the game (by 100%)
changedBalance ChangesLowerered Stone Mason research time
changedBalance ChangesLowered baseline demand for Wood, Stone, Stone Brick, and Plank
changedBalance ChangesFurther decreased effect of Land on resource regeneration rates (was too high and making Cultivation and Prospecting useless in early game)
fixedBug FixesGoods Consumption Boost upgrades were being applied to the baseline demand for an item, instead of just affecting oversupply

Factory Town Idle changes

changedMore details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates
changedMarkets can be oversupplied even from the start of the game (by 100%)
changedLowerered Stone Mason research time
changedLowered baseline demand for Wood, Stone, Stone Brick, and Plank
changedFurther decreased effect of Land on resource regeneration rates (was too high and making Cultivation and Prospecting useless in early game)

Misc Improvements

  • More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates

  • Low market supply does not use sad face icons, to avoid implying a penalty

Balance Changes

  • Markets can be oversupplied even from the start of the game (by 100%)

  • Lowerered Stone Mason research time

  • Lowered baseline demand for Wood, Stone, Stone Brick, and Plank

  • Further decreased effect of Land on resource regeneration rates (was too high and making Cultivation and Prospecting useless in early game)

Bug Fixes

  • Goods Consumption Boost upgrades were being applied to the baseline demand for an item, instead of just affecting oversupply

  • Player could specify a production limit for Market recipes that exceeded the max demand for that item

  • Cultivation production auto-assign could enter a cycle where it would be added and removed repeatedly

  • Water Spring was showing up twice in tooltip for Well

  • Hotfix 1.0.0aFixed low land amounts having negative impact on resource regeneration rates

Source

Steam News / 8 January 2024

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