In this update3
Full notes
Full Factory Town Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
Factory Town Idle changes
Misc Improvements
More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates
Low market supply does not use sad face icons, to avoid implying a penalty
Balance Changes
Markets can be oversupplied even from the start of the game (by 100%)
Lowerered Stone Mason research time
Lowered baseline demand for Wood, Stone, Stone Brick, and Plank
Further decreased effect of Land on resource regeneration rates (was too high and making Cultivation and Prospecting useless in early game)
Bug Fixes
Goods Consumption Boost upgrades were being applied to the baseline demand for an item, instead of just affecting oversupply
Player could specify a production limit for Market recipes that exceeded the max demand for that item
Cultivation production auto-assign could enter a cycle where it would be added and removed repeatedly
Water Spring was showing up twice in tooltip for Well
- Hotfix 1.0.0aFixed low land amounts having negative impact on resource regeneration rates
Source
Changelog.gg summarizes and formats this update. How we read updates.
