In this update3
Full notes
Full Factory Town Idle update
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What changed
- Balance
- Gameplay
- Store
- UI and audio
Factory Town Idle changes
Balance Changes
Advanced levels of Research Speed upgrade, that require red, blue, and purple coins, now require that coin’s respective unlock quest to be completed first
Stone Mason is now available in initial research set, and Quarry research is dependent on Stone Mason, instead of vice versa. This is because Stone Bricks are needed very quickly but the Quarry is not
Reduced the multiplier that Land has on resource regeneration from .5x per land to .1x per land. Increased baseline resource regen rate for all resources (resource regen was scaling too fast)
Increased baseline harvest speed of Harvester Hut Wood from .25/sec to .4 / sec (Was difficult for early towns to keep up with increased market demand for wood)
Misc Improvements
Changed many icons & background images
If tutorial was instructing player to build a General Store, but no Workers were available, the tutorial pointer finger will point to the House instead of the General Store
Tutorial pointer finger will point to the Town Perks and/or the Global Perks buttons if the player has available perks to purchase and has not yet opened the panels
More detailed tooltips will be shown when hovering over production contribution details
Labels in production tooltip details will more specifically show the producing or consuming building, not just the panel (e.g. “Forester” instead of “Cultivation”)
Bug Fixes
Auto-assign production capacity on Cultivation and Prospecting recipes would ignore natural resource regen, resulting in excess amounts of production capacity assigned
Desert Well penalty was not being applied
Descriptions were missing for Steam Pipe, Power Line, Mana Pipe, Magma Pipe, and Omni Pipe speed upgrades
Source
Changelog.gg summarizes and formats this update. How we read updates.
