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Steam News2 March 20264mo ago

Devlog #9 —You’re breathtaking!

Hello, Manufacturers! 🏭👨‍🔧 First of all, I want to say one thing: thank you. Thank you for the warm reception of the demo!

In this update6

Full notes

Full Factory Life update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
addedHello, Manufacturers! 🏭👨‍🔧This month didn’t bring many new features, as most of our time was spent fixing bugs and polishing smaller issues. Still, let’s talk about what’s next. 👀
changedImproving the User Interface 🖥️Amid all the bug fixing and polishing, we also found some time to improve the UI. It’s still far from perfect, but some screens were visually tied to an older version of the game’s direction, which created a slight inconsistency. Most of the interfaces (with the exception of the computer and workstation screens) have now been unified, making them clearer and better looking overall.
changedImproving the User Interface 🖥️There’s even a certain gentleman who now shows up to guide you through your first moments in the game. 👀
removedSmall Changes, Quality Improvements ✨As I mentioned earlier, thanks to your support and feedback, we were able to introduce a lot of small improvements aimed at making the experience smoother. Contracts no longer expire at the end of the day, the work cursor is now more visible, and boxes don’t require constant size adjustments anymore.
changedWhat’s Coming Next 🔮Now we’re shifting our focus to further developing the playable version of the game. I can’t share too much just yet, but I can say this — the next stage will lean much more into actually running the factory and managing your workers. 👀
addedWhat’s Coming Next 🔮The demo will remain available during this time, and I definitely plan to keep updating it — at the very least by adding a save system, which many of you asked for but didn’t make it in before the release.

Factory Life changes

addedThis month didn’t bring many new features, as most of our time was spent fixing bugs and polishing smaller issues. Still, let’s talk about what’s next. 👀
changedAmid all the bug fixing and polishing, we also found some time to improve the UI. It’s still far from perfect, but some screens were visually tied to an older version of the game’s direction, which created a slight inconsistency. Most of the interfaces (with the exception of the computer and workstation screens) have now been unified, making them clearer and better looking overall.
changedThere’s even a certain gentleman who now shows up to guide you through your first moments in the game. 👀
removedAs I mentioned earlier, thanks to your support and feedback, we were able to introduce a lot of small improvements aimed at making the experience smoother. Contracts no longer expire at the end of the day, the work cursor is now more visible, and boxes don’t require constant size adjustments anymore.
changedNow we’re shifting our focus to further developing the playable version of the game. I can’t share too much just yet, but I can say this — the next stage will lean much more into actually running the factory and managing your workers. 👀

Hello, Manufacturers! 🏭👨‍🔧

First of all, I want to say one thing: thank you. Thank you for the warm reception of the demo! It’s been an incredibly busy time, but thanks to your feedback, we’ve been able to make the game better.

This month didn’t bring many new features, as most of our time was spent fixing bugs and polishing smaller issues. Still, let’s talk about what’s next. 👀

Step by Step: The Tutorial 🎓

The biggest addition this month is a proper tutorial. Yes — a real one that walks you step by step through the game’s core mechanics. It exists as a completely separate experience, so if you’d rather jump straight in, you’re free to skip it. No more being thrown into the deep end without knowing which screw goes where.

That said, the tutorial might still miss a few things, so we’ll continue refining and expanding it to make sure it’s fully ready for the game’s release.

Improving the User Interface 🖥️

Amid all the bug fixing and polishing, we also found some time to improve the UI. It’s still far from perfect, but some screens were visually tied to an older version of the game’s direction, which created a slight inconsistency. Most of the interfaces (with the exception of the computer and workstation screens) have now been unified, making them clearer and better looking overall.

There’s even a certain gentleman who now shows up to guide you through your first moments in the game. 👀

Small Changes, Quality Improvements ✨

As I mentioned earlier, thanks to your support and feedback, we were able to introduce a lot of small improvements aimed at making the experience smoother. Contracts no longer expire at the end of the day, the work cursor is now more visible, and boxes don’t require constant size adjustments anymore.

We didn’t manage to implement everything just yet, but we’ll definitely keep working on the remaining ideas. I hope you’ll continue sharing your suggestions — and we’ll keep doing our best to make the game more enjoyable for you.

Your Role in Our World 📝

Once again, thank you to everyone who shared feedback and sent in your ideas. And sorry about that little bug that spammed you with the survey at the beginning 😅

Despite that, we received nearly 300 responses! Every single one matters to us. We clearly see there’s still work to be done — and we’re doing it for you.

What’s Coming Next 🔮

The demo was an important step, but there’s still a long road ahead. There’s plenty of work left to do to deliver Factory Life in the best possible shape.

Now we’re shifting our focus to further developing the playable version of the game. I can’t share too much just yet, but I can say this — the next stage will lean much more into actually running the factory and managing your workers. 👀

The demo will remain available during this time, and I definitely plan to keep updating it — at the very least by adding a save system, which many of you asked for but didn’t make it in before the release.

See You in factory manufacturer.

Freemind Temus

You can contact me directly on discord: https://discord.gg/76N77uHWkc Just ping @Temus

Source

Steam News / 2 March 2026

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