In this update7
Full notes
Full Factory Life update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Manufacturers!
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Compatibility
Factory Life changes
Thank you for the incredible interest in our game. Your feedback has helped us fix critical issues and improve Factory Life to make the experience smoother and more enjoyable. If you encounter any problems, please use the in-game bug reporting tool.
Below is the full list of changes:
Fixes & Improvements
Added more options to adjust garage darkness post-processing
Increased brightness of tutorial videos
Improved door outline visibility
Added forced door outline at the end of the day
Removed colliders from ordered components during the tutorial
Increased cursor visibility while working at stations
Fixed player “pushing” when inserting components into slots
Adjusted mouse sensitivity to work properly within the 600–3000 DPI range
Balance
Contracts no longer cancel at the end of the day — they now carry over to the next day. If the player ends the day early, the remaining workday time is deducted from the contract duration.
Added automatic product blueprint placement on the inspection table after placing a product crate
Tutorial
Improved the crate tutorial — it now appears before starting the assembly process
Localization
Corrected component names for the Soundwalker product
Fixed misleading end-of-day description
Sounds
Footstep sounds are now quieter to better blend into the background
Added 6 new tracks to the in-game radio
Bug Fixes
Fixed missing doors at the end of the day if the tutorial was skipped
Removed a blocker during product disassembly
Fixed the inspection table to properly spawn inspection machines
Fixed a bug where a disassembled product would despawn when taking another product from a crate
Fixed workers refusing to work if the product blueprint was set before adding components
Improved worker assembly AI for products requiring two or more identical components (Soundwalker, Pocket Game)
Fixed survey display — it now appears only once after finishing the game
Known Issues
Sometimes products cannot be removed from storage
The mouse casing may occasionally not appear visually after assembly (visual bug only — does not affect gameplay)
Storage capacity can be exceeded when inserting products
Tutorial videos may freeze the game on Linux and Windows 11 (restarting the game resolves the issue)
Game readability issues due to an overly simplified tutorial
Inconsistent mouse implementation currently makes it difficult to add inverted axis options
I sincerely apologize for any inconvenience. The game may behave differently depending on hardware configurations. Some issues occur only in the Steam build and do not appear in the engine, which makes them especially difficult to track down.
Thank you for all your feedback, your patience, and your warm reception of the game. I will continue working hard to implement as much feedback as possible and fix as many issues as I can.
Freemind Temus
Source
Changelog.gg summarizes and formats this update. How we read updates.
