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Steam News20 February 20233y ago

Small Update!

Hey everyone! Just a small update today. I've been sick, and have had a lot of things happening in my personal life so progress has been rather slow. But it should pick back up soon!

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Hey everyone! Just a small update today. I've been sick, and have had a lot of things happening in my personal life so progress has been rather slow. But it should pick back up soon!

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedUpdate Notes: - Changed silver border requirment to wave 75, instead of 80. - Updated a few tips to be more accurate - Added the ability to change the custom cursor's size - Added the ability to change the custom cursor's color - The info box's text now scales better - Hovering over the upgradesEnabled button now shows how stats of your card are being affected - All tech tree nodes are now visible, nodes that can't be unlocked are grey and only display text when hovered over - The arrow pointing to the boss or nearest enemy is now always visible - The arrow pointing to the boss or nearest enemy now prioritizes the target in the assassin gamemode - Slightly updated the intro screen when the game is launched for the first time - Cards now visually sparkle if they have leveled up - Charmed enemies that fire bullets now fire pink bullets - Charmed enemies that fire beams now fire pink beams - All slots are now highlighted green or red when a card with synergy potential is selected - Fixed a bug where the "FinalStretch" achievement would trigger a wave too late - Fixed a bug where waves 11, 21, 31 etc were skipped in the bossless gamemode - Fixed a bug where waves 11, 21, 31 etc were much shorter than intended - Fixed a bug where a certain gamemode would cause the screen to flash when the boss countdown was occuring - Fixed a bug where the assassin target would not appear if replaying the assassin gamemode multiple times - Fixed a bug where some bosses in fury mode used some of their abilities too soon - Fixed a visual bug where sometimes synergy lines wouldn't connect properly

Update Notes: - Changed silver border requirment to wave 75, instead of 80. - Updated a few tips to be more accurate - Added the ability to change the custom cursor's size - Added the ability to change the custom cursor's color - The info box's text now scales better - Hovering over the upgradesEnabled button now shows how stats of your card are being affected - All tech tree nodes are now visible, nodes that can't be unlocked are grey and only display text when hovered over - The arrow pointing to the boss or nearest enemy is now always visible - The arrow pointing to the boss or nearest enemy now prioritizes the target in the assassin gamemode - Slightly updated the intro screen when the game is launched for the first time - Cards now visually sparkle if they have leveled up - Charmed enemies that fire bullets now fire pink bullets - Charmed enemies that fire beams now fire pink beams - All slots are now highlighted green or red when a card with synergy potential is selected - Fixed a bug where the "FinalStretch" achievement would trigger a wave too late - Fixed a bug where waves 11, 21, 31 etc were skipped in the bossless gamemode - Fixed a bug where waves 11, 21, 31 etc were much shorter than intended - Fixed a bug where a certain gamemode would cause the screen to flash when the boss countdown was occuring - Fixed a bug where the assassin target would not appear if replaying the assassin gamemode multiple times - Fixed a bug where some bosses in fury mode used some of their abilities too soon - Fixed a visual bug where sometimes synergy lines wouldn't connect properly

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Source

Steam News / 20 February 2023

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