In this update7
Full notes
Full F1® Manager 2024 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks,
What changed
- Balance
- Fixes
- Gameplay
- Events
- UI and audio
- Performance
F1® Manager 2024 changes
Update 1.6 is out now. Please update your game for these changes to reflect.
Full Patch Notes
Mentality
Rebalanced impact and duration of events on Mentality
Fixed overall Mentality rating not always refreshing immediately after changes
Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub
Fixed issue where 'Mentoring' showed as a Mentality factor when no affiliates were present
Drivers
Added new affiliate drivers to starting database (this will require starting a new save file)
Hamda al Qubaisi
Amna al Qubaisi
Emely de Heus
Tuukka Taponen
Corrected spelling of Franco Colapinto
Car Development
Adjusted AI teams' starting expertise (this will require starting a new save file)
Adjusted AI teams' car starting ratings (this will require starting a new save file)
Improved balance of AI car development
Improved mechanical fault balance for powertrain parts in good condition
Fixed inaccurate ERS durability rating on Car Analysis screen
Fixed inconsistent display of powertrain percentages
Fixed development options being disabled when following email link
Staff, Contracts & Hiring
Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired
Fixed issue where affiliate signed in first season could not drive in FP1 in future season
Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email
Fixed contract length being displayed as one year longer than it should in emails
Fixed previous offer 'Bonus Threshold' being displayed incorrectly in counter offer
Fixed free agent contract showing 'empty' season contract state
Fixed hired driver for future seasons scouting information being listed as 'Expired'
Improved AI poaching logic
Improved AI affiliate hiring logic
Sponsorship & Finance
Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file)
Fixed engagement target payouts not being received in second season
Fixed some sponsor activities providing no engagement gains during first sponsor period of second season
Improved AI financial decision making
Fixed AI teams offering extreme salaries and starting bonuses
Improved accuracy of car development finances area in cost cap
Restyled icons on sponsor plan screen
Improved balance of sponsors' preferred activities
Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation
Improved balance of factors contributing to Team Marketability
Fixed 'Balanced' sponsor package having Race Day icon and colouring during negotiation
Create A Team
Fixed Create A Team decal options list missing icons in Livery Editor
Fixed team branding showroom lighting level darkening when re-entering
Improved ease of sponsor decal placement on driver gloves
Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode
Fixed created team garage appearing with Ferrari branding at Yas Marina
Fixed placement of drivers feet on livery podium
Race Weekend
Reduced lap time delta between slowest and fastest cars in managed races
Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying
Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez
Improved balance of incidents at Jeddah
Improved balance of starting engine temperatures
Fixed car retirement replays showing no or incorrect car when selected
Adjusted DRS zone placements
Fixed empty grandstands at Jeddah
Added night-time icons in weekend overview menu
Fixed every pit stop on post-race report screen being highlighted as positive
Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen
Fixed Driver Preparation goal progress and
Source
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