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Steam News25 February 20251y ago

Update 1.11 - Available Now!

Hey Team Principals, With a new year having dawned upon us we've been working hard at the HQ to bring you a bunch of new features that let you take the wheel in what you do in F1® Manager 24.

In this update15

Full notes

Full F1® Manager 2024 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Team Principals,

What changed

9 fixes4 additions9 changes9 removals
  • Gameplay
  • Events
  • Balance
  • Performance
  • Fixes
  • UI and audio
addedWith a new year having dawned upon us we've been working hard at the HQ to bring you a bunch of new features that let you take the wheel in what you do in F1® Manager 24. These features include a host of customisation options that allow you to create new Drivers, custom seasons and the race calendar. Manage your experience on the grid like never before and we can't wait to see what you do with these new customisation features!
changedCustomise A SeasonExpanded customisation and season setup options, including:
changedCustomise A SeasonEdit all 10 teams' driver and staff lineups
changedCustomise A SeasonSet all 10 teams' starting balance
changedCustomise A SeasonSet all 10 teams' facilities and car performance starting levels
changedCustomise A SeasonTake control of any team in Create-A-Team mode

F1® Manager 2024 changes

addedWith a new year having dawned upon us we've been working hard at the HQ to bring you a bunch of new features that let you take the wheel in what you do in F1® Manager 24. These features include a host of customisation options that allow you to create new Drivers, custom seasons and the race calendar. Manage your experience on the grid like never before and we can't wait to see what you do with these new customisation features!
changedExpanded customisation and season setup options, including:
changedEdit all 10 teams' driver and staff lineups
changedSet all 10 teams' starting balance
changedSet all 10 teams' facilities and car performance starting levels

With a new year having dawned upon us we've been working hard at the HQ to bring you a bunch of new features that let you take the wheel in what you do in F1® Manager 24. These features include a host of customisation options that allow you to create new Drivers, custom seasons and the race calendar. Manage your experience on the grid like never before and we can't wait to see what you do with these new customisation features!

Please find the full list of Update Notes below...

New Features

Customise A Season

Expanded customisation and season setup options, including:

  • Edit all 10 teams' driver and staff lineups

  • Set all 10 teams' starting balance

  • Set all 10 teams' facilities and car performance starting levels

  • Take control of any team in Create-A-Team mode

Create A Driver

  • Create your own drivers and staff

  • Set their biographical info and staff attributes

Race Calendar Customisation

  • Adjust the race calendar at the start of a new save

  • Move or remove (to a minimum of 8) races in the schedule

  • Choose which races have a sprint weekend

Rules & Regulations Customisation

  • Adjust the rules and regulations, including points allocations schemes

Calendar Randomisation

  • Optionally randomise the race calendar between seasons for a renewed challenge

Track Evolution

  • Enhanced the simulation of rubber on track and grip levels – and the impact on lap times – during and across qualifying sessions

Driver Rating Updates

  • OVR rating adjustments made to some young drivers (new saves only)

Nationalities

  • Generated and created drivers and staff now represented with a nationality

  • Custom teams can now be given a nationality

Stability & Performance

  • Various stability & performance improvements

Bug Fixes

Create A Team

  • Leclerc and Sainz will no longer be shown on Team Branding screen when default drivers are left unchanged in Create A Team

  • Resolved inability to see which are active sponsors in decal editor

  • Welcome Email will no longer display incorrect contract data having started Create A Team game with vacant seats

Contracts & Hiring

  • Breakout multiplier lower limit set to x0.5

  • When terminating a driver or staff member's contract, the 'Cost to Terminate Contract' will no longer display an incorrect value

  • Addressed blank response when offering a contract with an immediate deadline on first day of race weekend

  • Revised UI in contract negotiation screen

Finance & Sponsorship

  • Resolved starting balance not updating when changing engine manufacturer during End of Season flow

  • Addressed some Engagement Activities not contributing to the Engagement Target after the first season

  • Engagement Activities will no longer be available for facilities the user does not have

  • Resolved Spending Breakdown screen not displaying any Incoming or Outgoing data for Sponsors

Team Management

  • Resolved Mentality level being displayed inconsistently between some screens

  • "Biggest Issue" feedback will no longer show an incorrect number of staff with same opinion

  • Driver Development emails will no longer show a blank sender

Race Weekend

  • Addressed AI reluctance to send cars out in qualifying when track changes from wet to dry

  • Resolved incorrect finish position displayed on post-race Driver Performance screen

  • Track Rubber will no longer drop significantly after a red flag

  • Bahrain race weekend dates have been updated

  • Cars will no longer go through the barrier after collision on Baku's main straight

  • Resolved driver panel not highlighting when focused for an affiliate being used in FP1

  • 'Very

Source

Steam News / 25 February 2025

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