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Steam News19 November 20205y ago

Game Update 0.8

Hello everyone, We are happy to announce Early Access version 0.8 of Ezaron Defense is here. Again, based on your feedback and on our roadmap we added new features, made some changes, and also fix some bugs.

In this update1

Full notes

Full Ezaron Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

2 fixes8 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedWe are happy to announce Early Access version 0.8 of Ezaron Defense is here. Again, based on your feedback and on our roadmap we added new features, made some changes, and also fix some bugs. A detailed list of the changes can be found down here.
addedThis version of the game comes with a significant change: the difficulty . We read your reviews and listen to the feedback so, we decided to make the game a little harder. This update has 3 new levels: 11, 12 and 13, but these levels are more challenging than the others you already played.
addedThese changes are not final, and we already work on a Difficulty Slider feature we want to implement, later in the game. So, for those who still think the game is too easy or too hard, have patience, new things are coming along.
addednote: We advise you to start a new game to have a full experience, but you can also continue playing the game from where you are right now.
addedChangelog:Two new enemy types: Melee Resistance and Magic Resistance enemy Last update we added armored enemies. Now, some of them will also have an additional resistance layer. Magical Resistance creatures receive less damage from Magic and Lighting towers; Melee Resistance creatures receives less damage from Archer and Cannon towers; Each of them has their respective aura.
addedChangelog:Infobox when a new enemy appears Now, for every new creature you met, the player can choose to read some additional info. This is only the first step in our objective to create a 'Monsterpedia'

Ezaron Defense changes

addedWe are happy to announce Early Access version 0.8 of Ezaron Defense is here. Again, based on your feedback and on our roadmap we added new features, made some changes, and also fix some bugs. A detailed list of the changes can be found down here.
addedThis version of the game comes with a significant change: the difficulty . We read your reviews and listen to the feedback so, we decided to make the game a little harder. This update has 3 new levels: 11, 12 and 13, but these levels are more challenging than the others you already played.
addedThese changes are not final, and we already work on a Difficulty Slider feature we want to implement, later in the game. So, for those who still think the game is too easy or too hard, have patience, new things are coming along.
addednote: We advise you to start a new game to have a full experience, but you can also continue playing the game from where you are right now.
addedTwo new enemy types: Melee Resistance and Magic Resistance enemy Last update we added armored enemies. Now, some of them will also have an additional resistance layer. Magical Resistance creatures receive less damage from Magic and Lighting towers; Melee Resistance creatures receives less damage from Archer and Cannon towers; Each of them has their respective aura.

We are happy to announce Early Access version 0.8 of Ezaron Defense is here. Again, based on your feedback and on our roadmap we added new features, made some changes, and also fix some bugs. A detailed list of the changes can be found down here.

This version of the game comes with a significant change: the difficulty. We read your reviews and listen to the feedback so, we decided to make the game a little harder. This update has 3 new levels: 11, 12 and 13, but these levels are more challenging than the others you already played.

These changes are not final, and we already work on a Difficulty Slider feature we want to implement, later in the game. So, for those who still think the game is too easy or too hard, have patience, new things are coming along.

note: We advise you to start a new game to have a full experience, but you can also continue playing the game from where you are right now.

Changelog:

  • Two new enemy typesMelee Resistance and Magic Resistance enemy Last update we added armored enemies. Now, some of them will also have an additional resistance layer. Magical Resistance creatures receive less damage from Magic and Lighting towers; Melee Resistance creatures receives less damage from Archer and Cannon towers; Each of them has their respective aura.
  • Infobox when a new enemy appears Now, for every new creature you met, the player can choose to read some additional info. This is only the first step in our objective to create a 'Monsterpedia'

  • New Level 4 Towers Speaking of towers. 2 new tower updates are now available in-game. Balista Tower, which has a low fire rate, but does high splash damage; Rocket Launcher Tower, which has a very high fire rate but only target one enemy; Don't forget that Level 4 towers are using crystals to upgrade. Crystals are earned by killing Armored creatures.

  • Fixing Town Level bug When loading a previously saved game, the town level was not correctly calculated and this may lock some of the levels;

  • Fire Archer tower does more damage It's now the strongest archer tower.

  • New music track for the levels New music added for the levels. We have 2 new tracks to listen to while fighting with the enemies.

  • Overall difficulty changed The overall game difficulty is a little higher.

Minor changes: - Remove the reward (1 crystal) you receive when leveling up the Town Level. This does not affect the reward of crystals the player receives when making or upgrading the buildings. - Added missing description for level 4 archer towers; - Lich King animation fixed; - Changed some texts; - Polish and fixed some paths in levels; - Some other minor visual and sound issues fixed;

Source

Steam News / 19 November 2020

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