HomeGamesUpdatesPricingMethodology
Steam News20 April 20262mo ago

Optimization Patch Notes Are Live

Optimization Patch Notes Are Live | Eyes of War This optimization patch delivers major performance and stability gains across memory usage, rendering, multiplayer sync, map systems, and core game mode reliability.

In this update6

Full notes

Full Eyes of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions5 changes0 removals
  • Performance
  • Server
  • Maps
  • Gameplay
changedOptimization Patch Notes Are Live | Eyes of WarThis optimization patch delivers major performance and stability gains across memory usage, rendering, multiplayer sync, map systems, and core game mode reliability.
changedPerformance and Memory OptimizationThis update includes a full technical optimization pass focused on smooth large-scale battles and lower hardware requirements.
fixedPerformance and Memory OptimizationVRAM usage reduced from 12GB to 3GB • RAM usage reduced from 2.5 GB to 1.5GB • Draw call refactoring improves FPS by 15 to 20 percent in 500 plus unit engagements • UI sprite packing and trail optimization reduce GPU overhead • Multi-threaded job system moves cloth and cape physics to worker threads • LOD optimization and shader pre-caching reduce combat micro-stutters • Target distribution and wall construction systems now stutter less • DLSS upscaling method stability issues got fixed!
changedNetwork and Multiplayer FixesMultiplayer reliability has been improved through backend and sync-level changes.
fixedNetwork and Multiplayer FixesNetwork backend updated for better stability and lower latency • Fixed cavalry desync where wall archers could slide during multiplayer matches • Horse and camel animation paths optimized to improve network performance
fixedMap and Environment RefinementsMap-specific blockers, fog behavior, and visual artifact issues were addressed.
5GB • Draw call refactoring improves FPS15205GB • Draw call refactoring improves FPS increased, buff

Eyes of War changes

changedThis optimization patch delivers major performance and stability gains across memory usage, rendering, multiplayer sync, map systems, and core game mode reliability.
changedThis update includes a full technical optimization pass focused on smooth large-scale battles and lower hardware requirements.
fixedVRAM usage reduced from 12GB to 3GB • RAM usage reduced from 2.5 GB to 1.5GB • Draw call refactoring improves FPS by 15 to 20 percent in 500 plus unit engagements • UI sprite packing and trail optimization reduce GPU overhead • Multi-threaded job system moves cloth and cape physics to worker threads • LOD optimization and shader pre-caching reduce combat micro-stutters • Target distribution and wall construction systems now stutter less • DLSS upscaling method stability issues got fixed!
changedMultiplayer reliability has been improved through backend and sync-level changes.
fixedNetwork backend updated for better stability and lower latency • Fixed cavalry desync where wall archers could slide during multiplayer matches • Horse and camel animation paths optimized to improve network performance

Optimization Patch Notes Are Live | Eyes of War

This optimization patch delivers major performance and stability gains across memory usage, rendering, multiplayer sync, map systems, and core game mode reliability.

Performance and Memory Optimization

This update includes a full technical optimization pass focused on smooth large-scale battles and lower hardware requirements.

  • VRAM usage reduced from 12GB to 3GB • RAM usage reduced from 2.5 GB to 1.5GB • Draw call refactoring improves FPS by 15 to 20 percent in 500 plus unit engagements • UI sprite packing and trail optimization reduce GPU overhead • Multi-threaded job system moves cloth and cape physics to worker threads • LOD optimization and shader pre-caching reduce combat micro-stutters • Target distribution and wall construction systems now stutter less • DLSS upscaling method stability issues got fixed!

Network and Multiplayer Fixes

Multiplayer reliability has been improved through backend and sync-level changes.

  • Network backend updated for better stability and lower latency • Fixed cavalry desync where wall archers could slide during multiplayer matches • Horse and camel animation paths optimized to improve network performance

Map and Environment Refinements

Map-specific blockers, fog behavior, and visual artifact issues were addressed.

  • Fixed a critical Flatriver issue that blocked building placement • Resolved a persistent fog of war memory leak • Fixed fog visuals staying blue on specific maps • Corrected general fog of war logic errors • Fixed nature renderer activation in battle mode • Resolved North Castle flicker and reduced DLSS-related artifacts

Game Modes and Stability

Multiple game flow problems were fixed to improve long sessions and mode transitions.

  • Survival mode loading hangs significantly mitigated • Fixed collision issue where players could get stuck behind walls after a finisher • Corrected battle and arena logic errors during character selection • Tutorial loading stability improved to prevent infinite loading hangs • AI source finding and pathfinding optimized after bandit archer interactions

General Bug Fixes

Additional quality of life and reliability improvements are now live.

  • Fixed post-game issue where mouse cursor did not reappear after matches • Save and load operations optimized to reduce lag spikes in long sessions

Update Now

The optimization patch is now live. Update Eyes of War to experience smoother battles, lower memory usage, and a more stable multiplayer experience.

Source

Steam News / 20 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.