Based on valuable feedback from our players, we’ve released a new hotfix for Eyes of War, aimed at making the first-time experience smoother and more beginner-friendly.
Full notes
Full Eyes of War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions1 change2 removals
Fixes
Gameplay
UI and audio
fixedBased on valuable feedback from our players, we’ve released a new hotfix for Eyes of War , aimed at making the first-time experience smoother and more beginner-friendly. This update reduces certain challenges in the introductory tutorial and includes a few small but impactful fixes. Here’s what’s been addressed:
removedExiting the game during the introductory tutorial no longer causes the tutorial to be mandatory on the next launch.
changedEnemy difficulty has been reduced in both the introductory and standard tutorials.
removedThe soldier spawned for the first encounter in the intro tutorial is now removed after that encounter ends.
fixedSeveral localization issues have been fixed.
Eyes of War changes
fixedBased on valuable feedback from our players, we’ve released a new hotfix for Eyes of War , aimed at making the first-time experience smoother and more beginner-friendly. This update reduces certain challenges in the introductory tutorial and includes a few small but impactful fixes. Here’s what’s been addressed:
removedExiting the game during the introductory tutorial no longer causes the tutorial to be mandatory on the next launch.
changedEnemy difficulty has been reduced in both the introductory and standard tutorials.
removedThe soldier spawned for the first encounter in the intro tutorial is now removed after that encounter ends.
fixedSeveral localization issues have been fixed.
Based on valuable feedback from our players, we’ve released a new hotfix for Eyes of War, aimed at making the first-time experience smoother and more beginner-friendly. This update reduces certain challenges in the introductory tutorial and includes a few small but impactful fixes. Here’s what’s been addressed:
Exiting the game during the introductory tutorial no longer causes the tutorial to be mandatory on the next launch.
Enemy difficulty has been reduced in both the introductory and standard tutorials.
The soldier spawned for the first encounter in the intro tutorial is now removed after that encounter ends.