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Steam News5 December 20178y ago

Patchnotes v1.0 - Oculus Support, New levels, Leaving Early Access

Oh goody, it's here! As always be sure to have auto updates on, and if it's not updating just close and reopen Steam to download the latest patch.

Full notes

Full Eye in the Sky update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions10 changes3 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
changedGeneral improvements
changedSlightly increased the Eye's reach
changedSlightly improved accessibility of some puzzles for shorter humans playing as the Eye
changedMinor improvements in all levels like hint notes, more props should help avoid getting stuck too long
changedButtons now interact with cubes from a bit further away; this should help Eye players avoid cubes flying away because of them being pressed through the button
removedRemoved disclaimer

Eye in the Sky changes

changedGeneral improvements
changedSlightly increased the Eye's reach
changedSlightly improved accessibility of some puzzles for shorter humans playing as the Eye
changedMinor improvements in all levels like hint notes, more props should help avoid getting stuck too long
changedButtons now interact with cubes from a bit further away; this should help Eye players avoid cubes flying away because of them being pressed through the button

Oh goody, it's here! As always be sure to have auto updates on, and if it's not updating just close and reopen Steam to download the latest patch. Oculus Rift

  • We've been testing the game thoroughly and the answer is clear; Eye in the Sky finally is officially playable with the Oculus Rift + Touch!

    • Trigger is for picking up objects

    • Press the joystick to use your pointers

General improvements

  • Small story bits are implemented to make the world a little more alive

  • Slightly increased the Eye's reach

  • Slightly improved accessibility of some puzzles for shorter humans playing as the Eye

  • Minor improvements in all levels like hint notes, more props should help avoid getting stuck too long

  • Buttons now interact with cubes from a bit further away; this should help Eye players avoid cubes flying away because of them being pressed through the button

  • Removed disclaimer

Level changes

Tutorial

  • Brand new level introducing the story and some basic puzzle elements!

Junkyard_1

  • Small story bit implemented

  • Slight adjustments to some jump puzzles and button placement

  • Fixed various deadspots the Light could get stuck in

Junkyard_2

  • Small changes to make the puzzles pathing more clear

Junkyard_3

  • Fixed glossy terrain

  • Fixed an invisible wall that would let the Light skip the complete level (whoops!)

  • Added a password screen to improve clarity of the symbol puzzle

  • Light blips on the map are better visible

Junkyard_4

  • The Light can now escape the barrel room if the Eye lost the Cubes

  • Fixed color puzzle - no more trial and erroring

  • Fixed deadspot in the hidden room

Junkyard_5

  • The Eye can reach a bit further into the goo pool to grab lost cubes

Sewers_2

  • Added password screen to improve clarity of the symbol puzzle

Sewers_3

  • Slightly increased the size of barrels; this should decrease the Light slipping off when the barrel floats on water

  • Improved the pathing of the overall puzzle

  • Can no longer skip a big part of the level

Sewers_4

  • Spawning pipes is now limited by a resource. Recycle surplus in the incinerator!

Inner City_1

  • Brand new level introducing lasers, cool color puzzles and a small story finale!

  • Inner City takes place after the Eye and Light's escape from the Sewers

Other solved issues

  • The menu should now always load

  • Legacy SP achievements are removed (go get your 100% now!)

  • LevelLoader now Loads Levels fully Loaded as the LevelLoader is intended to Load Levels.

  • Fixed delay on interacting with cranks

Final word It’s been almost a year since we at VinLia Games started this crazy little project of ours. Eye in the Sky went into Early Access in April and as development continued we learned a lot about what you guys liked and what we wanted to achieve with our game. Your reactions to the game were overwhelmingly positive and we thank all of you for joining us on this development adventure. We'll continue to monitor the forum, so if anything goes wrong let us know. But for now, go out there and go have some fun! ~ The Vinlia Games team

Source

Steam News / 5 December 2017

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