Full notes
Full Eye in the Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Eye in the Sky changes
Oh goody, it's here! As always be sure to have auto updates on, and if it's not updating just close and reopen Steam to download the latest patch. Oculus Rift
We've been testing the game thoroughly and the answer is clear; Eye in the Sky finally is officially playable with the Oculus Rift + Touch!
Trigger is for picking up objects
Press the joystick to use your pointers
General improvements
Small story bits are implemented to make the world a little more alive
Slightly increased the Eye's reach
Slightly improved accessibility of some puzzles for shorter humans playing as the Eye
Minor improvements in all levels like hint notes, more props should help avoid getting stuck too long
Buttons now interact with cubes from a bit further away; this should help Eye players avoid cubes flying away because of them being pressed through the button
Removed disclaimer
Level changes
Tutorial
Brand new level introducing the story and some basic puzzle elements!
Junkyard_1
Small story bit implemented
Slight adjustments to some jump puzzles and button placement
Fixed various deadspots the Light could get stuck in
Junkyard_2
Small changes to make the puzzles pathing more clear
Junkyard_3
Fixed glossy terrain
Fixed an invisible wall that would let the Light skip the complete level (whoops!)
Added a password screen to improve clarity of the symbol puzzle
Light blips on the map are better visible
Junkyard_4
The Light can now escape the barrel room if the Eye lost the Cubes
Fixed color puzzle - no more trial and erroring
Fixed deadspot in the hidden room
Junkyard_5
The Eye can reach a bit further into the goo pool to grab lost cubes
Sewers_2
Added password screen to improve clarity of the symbol puzzle
Sewers_3
Slightly increased the size of barrels; this should decrease the Light slipping off when the barrel floats on water
Improved the pathing of the overall puzzle
Can no longer skip a big part of the level
Sewers_4
Spawning pipes is now limited by a resource. Recycle surplus in the incinerator!
Inner City_1
Brand new level introducing lasers, cool color puzzles and a small story finale!
Inner City takes place after the Eye and Light's escape from the Sewers
Other solved issues
The menu should now always load
Legacy SP achievements are removed (go get your 100% now!)
LevelLoader now Loads Levels fully Loaded as the LevelLoader is intended to Load Levels.
Fixed delay on interacting with cranks
Final word It’s been almost a year since we at VinLia Games started this crazy little project of ours. Eye in the Sky went into Early Access in April and as development continued we learned a lot about what you guys liked and what we wanted to achieve with our game. Your reactions to the game were overwhelmingly positive and we thank all of you for joining us on this development adventure. We'll continue to monitor the forum, so if anything goes wrong let us know. But for now, go out there and go have some fun! ~ The Vinlia Games team
Source
Changelog.gg summarizes and formats this update. How we read updates.
