Full notes
Full Extinction Day update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Balance
- UI and audio
Steam post image We have a larger update for this demo. There are tons of small changes and bug fixes, but also some major changes. Let’s break them down:
Resource Drops and Resource Collection No more double click madness. The game will now spawn an orb with buttons directly available to choose the resource. Orbs also do not trigger major notification events but will instead light up the region in which they spawn, in case you missed one. The resource collection now feels much more natural and less annoying.
Corruption Points Each influence item now also awards a small amount of Corruption Points. You can still buy larger Corruption Point packs, but you will find that you spend less time chasing or purchasing items you do not want.
Economy and Economy Influence Items There is a new tech tree that enables you to play with the economy and resource items of the game in the influence menu, replacing some of the older and unbalanced economy items.
You will also notice that territories award fewer Souls by default and that abilities are now slightly more expensive. This is to enable better pacing of the game. The game has been rebalanced to fit these changes.
Ark and Shuttle This is mainly cosmetic, but we now have a new 3D model for both the Ark and the space shuttle. The older Ark was a placeholder asset. The shuttles now also follow real orbit trajectories.
And more… Tons of small fixes, improvements, small UI changes, tutorial updates, and more.
Source
Changelog.gg summarizes and formats this update. How we read updates.
