In this update3
Full notes
Full Exploding Judo Federation update
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What changed
- Gameplay
- Balance
- Fixes
Exploding Judo Federation changes
What's up, explding judokas?! A new update is up with a tiny bit of new content and some fixes:
Revision Select
Small balance changes, ahead of v1.1 release (more later)
Revision Select
Ever mourned the loss of a busted version of a character because of pesky reworks or balance changes? Mourn no more! Exploding Judo Federation has now a built-in Revision Select tool per character. It must be first activated in the Settings and then it will be available in Versus and Training mode.
Revisions keep engine quirks and bugs that were present at that time, such as e.g. untechable back grabs on juggle (v0.14.4) or a dead frame before being able to act between moves (< v1.0).
Tourney Mode can also be customized to default to a specific revision (0.14.4, Evo 2025, v1.0, Latest).
(*Not all characters have access to previous revisions)
You can mix and match characters from different revisions too and let them fight against each other! Both will keep their unique quirks from their respective versions!
Bug fixes
Fixed a bug that caused one dead frame between states and caused knockdown infinites against certain characters
Fixed a bug that caused wrong behavior in record&replay in Training Mode
Character changes
- Beanew move (6K, Gattonero Roundhouse Smash)
- Yume-Yumeincreased startup on 5K, made 5K more consistent from long range fixed missing 8RK startup
- Callowmanfixed a bug that prevented his grab from dealing damage to the Chaingear in the corner in some specific scenarios
- Chaingearimproved tracking on Rotary Plasma Beam. Added new long range jumping 6K move
More balance changes are expected down the line, leading to v1.1 later this year!
Source
Changelog.gg summarizes and formats this update. How we read updates.
