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Full notes
Full Exotica 2: Pet Shop Simulator update
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What changed
- Store
- Gameplay
- Fixes
- UI and audio
- Performance
Exotica 2: Pet Shop Simulator changes
Dear Pet Shop Keepers,
Thank you for your ongoing support and for sharing your feedback. We read your comments and reports every day, and they help shape Exotica 2. The game keeps getting better because of the ideas you share.
Today, we’re releasing a major update and sharing our roadmap below. It shows where we’re headed and the features we’re working on now.
Today’s update also brings the first feature from our roadmap: Quick Sell. This helpful addition makes it easier to manage excess animals and overstocked products, and it’s just the beginning of what’s to come.
Exotica 2 keeps growing and improving thanks to your feedback. We’ll keep listening, making changes, and building the game together with you. Thank you for your support. More updates are coming soon.
Game Update (1.1.5.7)
ADDED
Quick Sell has been added to the game. You can now sell surplus animals you’ve bred, as well as accidentally over-ordered products and animals, at the same price:
Items inside cardboard boxes
Habitats inside cardboard boxes
Purchased animals (while in boxes or transport carriers)
Animals inside habitats
Food, accessories, and sellable habitats
Key bindings are now saved.
A warning message has been added to prevent placing some large fish species into small aquariums.
The warehouse worker will now also stock sellable habitats on shelves, just like they already do with food and accessories.
FIXED
Snake prices were being calculated too high in terminal orders.
The prices of hamsters and hamster wheels were resetting after closing and reopening the game.
Screen shifting occurred during snake breeding when collecting baby snakes.
During the snake egg-cutting process, pressing Enter at the end of the day caused the mouse to disappear, preventing the Apply button from being pressed and the egg-cutting screen from closing.
Ending the day with the Enter key after cutting snake eggs was not working.
The player camera shift caused by the egg-cutting camera has been fixed.
The issue with employees shifting on the X and Y coordinates has been fixed.
An issue where the Switcher assigned lights incorrectly during loading has been fixed.
Dogs selected and ordered via the terminal were coming in a single color; they now arrive in random colors.
A dramatic FPS drop and freezing occurred when the warehouse worker was querying tasks.
When products were missing from shelves or boxes needed to be placed, the warehouse worker would wander randomly; this has been reduced, and workers now query tasks directly.
CHANGES
New Wishlist Creation
When creating a new customer wishlist, animals are always prioritized.
If any animal is for sale in the shop, the customer will always request that animal and its related products.
The system checks each animal type available in the shop and selects them in order.
For each selected animal type, the system checks all available subspecies and adds them to the wishlist sequentially.
Example:
Your shop has Freshwater Fish, Marine Fish, Parrot, and Lizard.
These animal types are selected one by one, in order.
When Parrot is selected:
Scarlet Macaw
Blue-and-yellow Macaw
African Grey (Jako)
This continues until all animal types and their subspecies are selected.
(Previously, all animals were checked, one was selected randomly, and the wishlist was created based on that random choice.)
Removed widgets from product names to improve performance. Product names are no longer shown on labels because some fonts do not work well in other languages. Now, only the product image and price appear on labels. Product names still show at the bottom-left of the screen. This change affects products on store shelves, boxes on warehouse shelves, and boxes received through orders.
The maximum numbe r of animals you can place outdoors has been lowered in the settings.
A $25,000 loan option is now available.
Thank you for your support. More updates are coming soon!
Source
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