HomeGamesUpdatesPricingMethodology
Steam News8 March 20264mo ago

Game Update | 1.1.6.0

Hello, Today, we are releasing the 1.1.6.0 update, which includes new features, changes, and fixes you requested!

In this update3

Full notes

Full Exotica 2: Pet Shop Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

5 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Fixes
  • Compatibility
addedToday, we are releasing the 1.1.6.0 update, which includes new features, changes, and fixes you requested!
changedADDEDA standard clean-and-care staff member can activate this task via a button in the task assignment panel. Activating the button does not prevent the employee from performing cleaning and care duties. The staff member will carry an animal only when there is one to transport and will continue handling other cleaning and care tasks afterward. Note: The animal transport employee does not separate cats, dogs, and otters by type or color. Animals may be placed together in the same habitat (for example, a white cat and an orange cat).
addedADDEDA labeling system has been added to habitats. This allows players to quickly order animals at the terminal tablet even when the habitat is empty and ensures that the staff member transporting them places them in the correct locations. For the employee to perform this task properly, the habitat label must be enabled (the checkbox must be checked). Important notice : Animals at Level 0 (including newborn animals) can be converted back into boxes. Employees only check the boxes; they do not check the animals in the carry bag.
addedCHANGEDIncreased the brightness of all lights that can be placed inside the shop.
changedCHANGEDEXP and Breed supplements used in habitats previously decreased by 1% per game check ; this rate has been changed to 5% .
fixedFIXEDFixed an issue where pressing “R” while holding a box would quick-sell the product but lock the player’s hand.

Exotica 2: Pet Shop Simulator changes

addedToday, we are releasing the 1.1.6.0 update, which includes new features, changes, and fixes you requested!
changedA standard clean-and-care staff member can activate this task via a button in the task assignment panel. Activating the button does not prevent the employee from performing cleaning and care duties. The staff member will carry an animal only when there is one to transport and will continue handling other cleaning and care tasks afterward. Note: The animal transport employee does not separate cats, dogs, and otters by type or color. Animals may be placed together in the same habitat (for example, a white cat and an orange cat).
addedA labeling system has been added to habitats. This allows players to quickly order animals at the terminal tablet even when the habitat is empty and ensures that the staff member transporting them places them in the correct locations. For the employee to perform this task properly, the habitat label must be enabled (the checkbox must be checked). Important notice : Animals at Level 0 (including newborn animals) can be converted back into boxes. Employees only check the boxes; they do not check the animals in the carry bag.
addedIncreased the brightness of all lights that can be placed inside the shop.
changedEXP and Breed supplements used in habitats previously decreased by 1% per game check ; this rate has been changed to 5% .

Today, we are releasing the 1.1.6.0 update, which includes new features, changes, and fixes you requested!

Changelog:

ADDED

  • A standard clean-and-care staff member can activate this task via a button in the task assignment panel.

    • Activating the button does not prevent the employee from performing cleaning and care duties. The staff member will carry an animal only when there is one to transport and will continue handling other cleaning and care tasks afterward.

    • Note: The animal transport employee does not separate cats, dogs, and otters by type or color. Animals may be placed together in the same habitat (for example, a white cat and an orange cat).

  • A labeling system has been added to habitats. This allows players to quickly order animals at the terminal tablet even when the habitat is empty and ensures that the staff member transporting them places them in the correct locations.

    • For the employee to perform this task properly, the habitat label must be enabled (the checkbox must be checked).

    • Important notice: Animals at Level 0 (including newborn animals) can be converted back into boxes. Employees only check the boxes; they do not check the animals in the carry bag.

CHANGED

  • Increased the brightness of all lights that can be placed inside the shop.

  • EXP and Breed supplements used in habitats previously decreased by 1% per game check; this rate has been changed to 5%.

FIXED

  • Fixed an issue where pressing “R” while holding a box would quick-sell the product but lock the player’s hand.

  • Fixed frame drops that occurred every 10 seconds when multiple warehouse workers (3 or more) were constantly checking for tasks while idle.

  • Fixed text overflowing on the green button in the sign edit section.

  • Corrected the Stingray pop-up message that previously indicated compatibility with a medium aquarium. It now correctly states that it requires a large aquarium.

  • Fixed an issue where customers refused to purchase sellable bird incubation boxes.

[carousel autoadvance="true"]

[/carousel]

Source

Steam News / 8 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.